Available on Linux and Windows (and developed on Linux!)
It was honestly so fun to develop using this engine, it’s so lean compared to something like Unity
How did I read that as “I just realised my Godot made a game”
Making titles is almost as hard as making games 😂
I bet it’s about coffee.
Ayy, looks cute. I was also playing with time slowing in my project which is always fun. Did you use
Engine.time_scale
to do that?Just bought it, gonna give it a try for a bit :)
EDIT: Do you want some detailed feedback on the game?
Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it’s kind of a strange combination of things
I really like the sounds and chill background music :) Also CAT!
Here are some issues i noticed, hope it doesnt come off as harsh.
Input
- Either controller only or have proper info for both, for example it only says “Hold A to contine”. It should be easy enough to just add a toggle into the settings to switch out the strings for mouse and keyboard ones.
- The time for upgrade info to pop up feels really long/sluggish
General
- I thought the stool was a reward thing. Maybe differentiate rewards from costs by color coding the labels
- Time freeze when kicking is a bit strong/long, feels like the game freezes
- Table blocks walking from the upgrade button directly into the upgrade
- Because of the previous one and fairly slidy movement, its easy to accidentally walk into the reroll dice
- How does the wave progression work? Are there supposed to be more and more mice? Sometimes there are lots even in early waves and sometimes almost none. I might just suck but i still havent been able to get to 70$ to be able to buy any fish at wave 21.
Upgrades
- Cheese feels like a punishment sometimes because it forces mice to walk through the middle
- Is the web supposed to also slow the player?
- What is supposed to happen with empty cat robots? They are kinda just standing there meowing. Can you recharge them or do they die or just stay there inanimate?
The feedback is very appreciated! I’m collecting a list of things for future patches.
For the difficulty, I definitely skewed towards more difficult because it’s an arcade style game. There’s always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves
Regarding the difficulty:
I didnt really attempt to do any optimizing to my strategy so makes sense. From the general feel i got from the game, i was expecting to just blaze through the first “level” of the game and for it to then ramp up a bit, but thats just a design choice i guess.
One more thing im missing is “return to menu” in case you wanna restart your run.
Return to menu is good, I’ll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/
Congrats on releasing a game! It’s a large undertaking to code in general let alone release something, so kudos for sticking it through! Out of curiosity, how did you determine system specs for your game? I have a 2D SHMUP that I’m writing and was trying to find a solid answer online, and it seems it ranges from “take a wild guess” to “hope you like excel spreadsheets” lol.
I took a wild guess also! I looked for similar Godot games on the steam store. I did try to err on the cautious side though
Congrat. How long did it take to build this game ?
Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.
I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.
I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone 😆
@TheLongPrice congrats!! Haha solid theming :D
Thank you! You mean the theme of the game or the Godot UI theme?
@TheLongPrice I meant the theme of the game, but the UI is also well done 😁 !
Thanks! I’m pretty happy with how that turned out, there’s cartoony art+cartoony sound effects+ cartoony gameplay