Hey all!

I’d like to request recommendations (spoiler free!) for games where you need to make choices, take sides, kill or not kill someone, follow or do not follow orders, but where the consequences actually matter - and most importantly, where the choices aren’t “obviously good choice vs obviously bad choice”.

Give me games where I can choose to side with one kingdom or another, but there’s no clear moral high ground, or where I need to decide to save someone dear to me at the cost of innocent lives. I do not want things like “save all the children and get the happy ending and make flowers grow” versus “kill everybody and everything blows up and the world gets all its water replaced by acid”.

What games fit this requirement?

  • soli@infosec.pub
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    11 months ago

    Citizen Sleeper. It’s a short game about precarity and human connection. There are a few off ramps out of the current, desperate situation you’re in that are usually weighed against letting someone go or leaving things behind. It’s unique in games with difficult choices for so rarely about being given compelling reasons to do bad things, just choices that are hard for their emotional consequences.

  • dsemy@lemm.ee
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    11 months ago

    Fallout New Vegas - You can literally help a gang take over the starting town like 5 minutes into the game.

    Souls games - The games constantly autosave in the background and (sometimes out of nowhere) present you with some very unclear choices. In Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.

    Most CRPGs I played had meaningful choices (sometimes having extreme effects on the game world):

    Planescape: Torment - Best CRPG ever IMO.

    Tyranny, Pillars of Eternity - Modern CRPGs by Obsidian, both amazing. I haven’t played Pillars of Eternity 2 yet.