- cross-posted to:
- android@lemmy.world
- cross-posted to:
- android@lemmy.world
TL;DR
- Efforts like Graphene OS face increasing pressure from apps that refuse to run on non-standard Android.
- The custom ROM project characterizes Google’s approach to device attestation as incomplete and flawed.
- Graphene OS is prepared to take legal action if Google won’t let it pass Play Integrity checks.
Same with iOS, I don’t know why you are singling out Android here. My favorite game back when I used an iPad stopped working after certain update. It was a puzzle with rails and colored trains, can’t remember the name now.
Windows and Linux are quite a lot better in this regard.
I’m not singling them out, it just happens to be a thread about Android.
There’s no reason for mobile OS’s to be flaky like this. There’s nothing magic about either that means old stuff can’t be supported. It’s just that trillion dollar corporations apparently can’t afford the resources.
There kind of is, software changes and things need to be updated by comparison, your windows example is a double edged sword, there’s a lot of bloat and Microsoft can’t make changes that might be beneficial on windows because of all the backwards compatability layers and services they generally leave in. It’s good and bad in it’s own way.
I suppose you’re talking about a 32-bit app that wasn’t updated for the newer 64-bit architecture. If yes, then there’s actually a technical reason behind it, not just Apple being dicks. Because other than 32-bit apps, every app that received a 64-bit update should still work on the latest iOS.