• Trainguyrom@reddthat.com
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    8
    ·
    3 months ago

    Looks like some of those are games that were cancelled, some were online multiplayer games that had the servers shutdown, some were simply removed from the Microsoft Store and some were single player games with always online DRM for which they shut the servers down. So it’s not all super scummy nonsense

    • NekuSoul@lemmy.nekusoul.de
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      edit-2
      3 months ago

      Taking away a game you bought because the game was intentionally made to rely on a server is always scummy behavior. That’s the whole point.

      • Trainguyrom@reddthat.com
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        3 months ago

        If it’s a game like an MMO (which several on that list are) they’d have to publish the server software in order to avoid fully killing the game. And to publish the server software that was only ever expected to run in their own datacenters they’d then have to publish documentation, dependencies, etc. and this is all assuming that it can be contained in a single installer for a single machine without relying on additional services they host, and assuming it has reasonable system requirements for average users to self host.

        That’s also assuming playing an MMO alone/with only 1-2 people doesn’t suck. Play some 2009scape single player without adventure bots. It feels lonely as all heck

        Plus there’s all of the legal and PR hurdles to ensure you’re not exposing yourself to undue risk.

        Basically a million reasons for a company to not spend a thousand work hours ensuring their crappy MMO (I’ve tried out a couple of the listed MMOs, they were unsuccessful for a reason) can continue to be played after they’ve divested from it

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          3 months ago

          Licenses and middleware can be chosen more proactively to preserve and distribute the server if they know during development that it’s a requirement. There are tons of people who functionally play MMOs single player already, when the server is already running. And I play a 12 year old fighting game that’s easily able to coordinate 20-100 people to play it multiple times per week with nothing but Discord; there’s no doubt in my mind you’d be able to get 40 people together for a raid on a private server.

        • NekuSoul@lemmy.nekusoul.de
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 months ago

          The other answer from @ampseandrew@lemmy.world already covers most points, so I’ll just a few things:

          • Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
          • I also can’t imagine that there’s any game server out there that shouldn’t be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.
    • ieatpillowtags@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 months ago

      With the possible exception of games that were canceled, those are all examples of super scummy nonsense.