nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agoDespite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'www.pcgamer.comexternal-linkmessage-square6fedilinkarrow-up170arrow-down12
arrow-up168arrow-down1external-linkDespite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square6fedilink
minus-squareBradleyUffner@lemmy.worldlinkfedilinkEnglisharrow-up2·3 months agoWhat does it being made in UE5 have to do with hand crafting levels? Are most UE5 games using procedural generation that I’m not aware of?
minus-squarefinestnothing@lemmy.worldlinkfedilinkEnglisharrow-up2·3 months agoI think it was partially to make the statement more sensational, because 60 sq km is ~23 sq miles, so it barely makes the top 30 biggest games by map size (as of some 2023 articles)
minus-squareboletus@sh.itjust.workslinkfedilinkEnglisharrow-up1·3 months agoUe5 has powerful procgen tech that is used by a lot of developers.
What does it being made in UE5 have to do with hand crafting levels? Are most UE5 games using procedural generation that I’m not aware of?
I think it was partially to make the statement more sensational, because 60 sq km is ~23 sq miles, so it barely makes the top 30 biggest games by map size (as of some 2023 articles)
Ue5 has powerful procgen tech that is used by a lot of developers.