Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>
. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.
Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.
Sorry but immutable by default just makes sense. When you start coding Rust you’ll see how rarely you actually need to use the
mut
keyword. It’s quite rare actually.