nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoStar Wars Outlaws director agrees the early instant-fail stealth missions are "incredibly punishing," and Ubisoft is easing the pain with a patch coming "maybe in 10 days"www.gamesradar.comexternal-linkmessage-square11fedilinkarrow-up151arrow-down12
arrow-up149arrow-down1external-linkStar Wars Outlaws director agrees the early instant-fail stealth missions are "incredibly punishing," and Ubisoft is easing the pain with a patch coming "maybe in 10 days"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square11fedilink
minus-squareconciselyverbose@sh.itjust.workslinkfedilinkEnglisharrow-up11·edit-22 months agoI like difficulty, and I love stealth, but I really, really don’t enjoy insta-fail stealth. Having the enemy react and start hunting you is half the fun.
minus-squareroscoe@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up7·2 months agoYeah, insta-fail is just lazy design. Becoming undetected again is fun.
I like difficulty, and I love stealth, but I really, really don’t enjoy insta-fail stealth. Having the enemy react and start hunting you is half the fun.
Yeah, insta-fail is just lazy design. Becoming undetected again is fun.
That’s true.