I personally always dislike it, too.

There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don’t want to get a threat or failure during gameplay to get into the way of your storypacing, just make a visual novel. Or at least something like SOMA, Amnesia or Still Wakes The Deep.
Or alternatively, if you want to make a game explicitly made for children that’s okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn’t feel that way if I’m honest. Princess Peach does this more thoroughly: It is the same “handholding 100% of the time”, but it’s also very obviously meant to be played primarily by relatively small children!

  • magic_lobster_party@fedia.io
    link
    fedilink
    arrow-up
    3
    ·
    2 months ago

    I haven’t played Plucky yet, but this is what I liked about Tunic. It gives you a hint, and then trusts the player to experiment with the hint they’re given. It makes it feel like your own adventure.