Serious answer. TNG has a lot of shit like this. Leftover plot hooks that completely lack follow-up. Far too many to wrap up in one season of modern prestige TV.
It’s just how TV was back then. You wrap the story up in 45 mins. Maybe some things get revisited, if the writers and producers don’t forget about them and the actor is available. Serialized stories were the exception not the rule back then.
Honestly I feel like this makes the Star Trek universe seem bigger. Every character has a lot going on and not everything that happens to them revolves around one storyline. There’s a whole galaxy out there full of things constantly happening! A lot of these would be followed up in books. Iirc it’s mentioned in one that Worf and Jeremy exchange letters regularly and he does visit on occasion. We just accept that this happens off-screen because Worf has a life beyond the brief glimpses into it we see. Modern TV is too tidy, with everything tied to one or two storylines and everything being wrapped up tidily with maybe one or two cliffhangers. It makes fictional settings cough Star Wars cough seem small and insuler.
This is probs one of the reasons Star Wars always felt like a small galaxy cpompared to Star Trek. Everyone was so easily linked, found and plots tied up that it made it feel small.
I feel like the Force was also supposed to be bringing people together. I mean, Luke went to Dagobah, an entire fucking planet, and ran into Yoda within a few minutes of landing with 0 visibility in a swamp.
I’ve noticed that in a lot in sci-fi, writers just forget/hand-wave how huge planets are. Star Wars has an excuse that allows for more suspension of disbelief than with other series.
same thing happens with time, the standard example being how bethesda thinks 200 years is actually about 50 years.
like no, people aren’t going to be living in mostly-intact buildings 200 years after the apocalypse, that shit is going to be worn to hell and covered in plants. Like if you’ve ever walked through a european forest you’ve probably found some old stone ruins covered in moss, THAT is what 200 years of time looks like.
IMO Fallout 3 had it’s time frame shifted at some point in its development. I mean take Little Lamplight, it’d make sense if it were 5-10 years after the war, as would all the relatively pristine ruins everywhere. It’d also explain why getting fresh water was such a urgent priority… despite the wastelanders managing without for 200 years.
However, I’m guessing the “less then a decade after the war” didn’t square with the aesthetic and lore they wanted to do, so the time frame of the game shifted several centuries forward, leaving odd bits of “just after the war” lore and set pieces.
that doesn’t explain why fallout 4 is more of the same