It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.

Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.

    • Montagge@lemmy.zip
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      9 months ago

      Pretty much all cars have an oil pressure switch these days. Meaning once the oil pressure goes above a certain threshold the oil pressure gauge goes to the good range. It doesn’t move until the oil pressure drops below that threshold. Essentially it hides the actual oil pressure, which can fluctuate based on RPM, temperature, wear, and oil used. I don’t know how many times I’ve had friends, family, or coworkers think they have a problem because their oil pressure is moving while driving, or it’s at a different but perfectly fine part of the gauge.

      I don’t think people are incapable of understanding. I think they don’t bother to try or have the time to.

    • BCsven@lemmy.ca
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      9 months ago

      I can tell you people many people with oil gauges ignored the gauges, and people with oil lights ignore those too. Only avid users of something look at information and adjust behaviour. The assumption is all gamers are data parsing types, there are a lot that aren’t.

    • Bronzebeard@lemm.ee
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      9 months ago

      I dunno, I remember way back in StarCraft the original, everyone upon entering a game would immediately change their setting sto Very High Latency…because who the fuck knows why.