After four hours with Switch 2, and time with all of its new first-party games, I can see it - though the console’s more experimental side is also its weaker. Of course, there is absolutely nothing wrong with creating a better version of a hugely-successful console, keeping the main Switch concept of hybrid play intact while improving the elements that needed an upgrade: the Switch 1’s aged processing power, its fussy Joy-Con attachments, its basic online social capabilities. With Switch 2 in your hands, you hold a console that can tick off a string of current-gen console standards: 4K, HDR, VRR and 120fps, at least on some titles. And while I’ll leave the pixel analysis to Digital Foundry, it is evident just from a quick play with Switch 2’s first-party software that Nintendo is now able to feed off of significantly more power under the hood.

Mario Kart World’s open landscape is a dramatic revolution for the series - a gamble that I believe pays off, and a new landmark entry that seems likely to rival the huge popularity of Mario Kart 8 Deluxeover Nintendo’s last generation. I’ve written my detailed thoughts on Mario Kart World’s brilliance elsewhere. And then there’s Donkey Kong Bananza, which ended the Switch 2 Direct in a slot many had expected to be reserved for a long-awaited new 3D Mario, but after some hands-on time actually feels just as exciting.

  • SkunkWorkz@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    20 hours ago

    The general casual gamer crowd who plays Nintendo games doesn’t know what Steam Deck is.

    • Treczoks@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      18 hours ago

      That might be true. For party games or Animal Crossing, the Switch is still the top choice. For the non-casual gamer, though, it is way to limited.