Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.

That smile horse armor. That damned smile horse armor.

    • FooBarrington@lemmy.world
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      1 day ago

      Nope! AFAIK Unreal is only used for rendering, not logic. So you’ll get the bugs from Bethesdas engine with the performance of Unreal 5.

      • IndescribablySad@threads.net@sh.itjust.works
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        1 day ago

        What’s wrong with UE? It’s relatively stable, albeit with major processing inefficiencies. It’s no fox engine, but it’s undeniably acceptable compared to Bethesda’s 20 year old treehouse made of tape and glue. Is there some spyware bundled in, or something?

        • warm@kbin.earth
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          1 day ago

          If using the default setup of UE (deferred rendering), it results in a shimmering/noisy mess without TAA and TAA introduces a shit ton of blur, so the games end up looking like you have vaseline on your monitor. UE games can still look good if devs use forward rendering, but it requires a bit more work and not using the default setup so they can use MSAA/SMAA instead. Unlikely in bigger games because they want to make them very quick.

            • Owl@mander.xyz
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              1 day ago

              Oh that’s sad :(

              I only knew it ror MGSV and was astonished at how well it ran on a potato

              I mean, this game has beautiful realistic graphics on a steam deck and I can get 2h of gameplay out of it

              • IndescribablySad@threads.net@sh.itjust.works
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                1 day ago

                I blame Japanese monetary racism. They’ll take one yen over a hundred dollars, always. Konami had a printing press ready, and instead poured gasoline on it. Who knows what things would look like, had Konami licensed the fox engine out like the unreal engine.