I did all the fixer missions in Cyberpunk and honestly wish I hadn’t bothered.
It destroyed the pacing completely, and did nothing but waste my time. Like sure, they’re not automatically generated or anything, but they don’t add anything to the game experience.
The same goes for pretty much every open world game that isn’t designed around actual exploration. If your map is a sea of icons, your open world game isn’t that.
I did all the fixer missions in Cyberpunk and honestly wish I hadn’t bothered.
It destroyed the pacing completely, and did nothing but waste my time. Like sure, they’re not automatically generated or anything, but they don’t add anything to the game experience.
The same goes for pretty much every open world game that isn’t designed around actual exploration. If your map is a sea of icons, your open world game isn’t that.