Why YSK?
Because a lot of older games require immediate response from the controller (think jumping over pits).
Each TV is different, and may or may not have a game mode. For the longest time, I thought my lag was because of my Raspberry PI (model 4, 4gb). Turns out that turning on the game mode/game optimizer was all I needed. I also added a link to a post that has suggestions for Retroarch changes that can decrease input lag. Relavant content from post:
- Set max swapchain to as low as possible, I think 1 and 2 run pretty similarly.
- Turn on hard gpu sync and set it to 0
- Set frame delay as high as you can go before you get stuttering. On the pi 1, I can go to about 8 with NES core and 4 with SNES. On Pi 3 you can probably go higher, but systems with higher graphics like N64 and PSX won’t let you go as high before you run into problems.
And:
(when asked where the settings are) You need to access the retroarch rgui menu while you are in a game. You can do this by pressing X button and select at the same time. Once you get to the rgui menu, you want to click on settings, then video.
Even today i find it important as the knowledge of how things work is vanishing and many just accept it works. But how will we build upon an idea if everyone forgets how it works?
There is also the idea within software that layers of bodgework upon one another creates overcomplex and unstable software. Thats everything but software you want to ship.
I understand you dont want all hobby work to reach professional levels, specially if youre trying something new! Thats ok!
Its just once you reach a certain level things have to change to make it not suck, dont build on that :')
Also one of the reasons i dont like retroarch.
But i will accept they fill a need that is very much wanted and needed by people and there isnt really anything like it