Kind of tangential but I’ve always found the start of fallout 3 (the iconic scene where you exit the vault) to be a lesson in game design. Here’s a completely open world but I can guarantee in ten minutes you’ll be at the entrance of megaton. No direct prompting, just subtle framing and environmental clues.
Kind of tangential but I’ve always found the start of fallout 3 (the iconic scene where you exit the vault) to be a lesson in game design. Here’s a completely open world but I can guarantee in ten minutes you’ll be at the entrance of megaton. No direct prompting, just subtle framing and environmental clues.