• jeeva@lemmy.world
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    26 days ago

    I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.

      • Pika@sh.itjust.works
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        26 days ago

        go one step further. If it collides with a surface that is a “player” have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.