I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.
go one step further. If it collides with a surface that is a “player” have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.
I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.
Well, there’s your problem.
Then do the opposite and make ramming damage vehicles.
go one step further. If it collides with a surface that is a “player” have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.