Discover and share high-quality assets for your games in our Godot Asset Store. Explore 2D sprites, 3D models, tools, addons, templates, plug-ins, animations, and more!
I would assume that the actual infrastructure of the asset store is also open source. But even if not, forking Godot is very possible. It’s not like there is a megacorp making most PRs. It really is a community project.
I would assume that the actual infrastructure of the asset store is also open source
The only repo I’ve found about the godot store is a sad readme.md used for issues, like many proprietary projects do when they want to make use of github as issue tracker without actually releasing code.
Also it’s a web service that’s privately hosted, so they can use that as a loophole to not release any changes in the code. The only way to ensure freedom there would be with AGPL license (lemmy for example is AGPL).
The asset store obviously isn’t, so I feel these concerns are valid. I don’t want Godot to end up like Unity 5-10+ years out.
I would assume that the actual infrastructure of the asset store is also open source. But even if not, forking Godot is very possible. It’s not like there is a megacorp making most PRs. It really is a community project.
The only repo I’ve found about the godot store is a sad
readme.md
used for issues, like many proprietary projects do when they want to make use of github as issue tracker without actually releasing code.Also it’s a web service that’s privately hosted, so they can use that as a loophole to not release any changes in the code. The only way to ensure freedom there would be with AGPL license (lemmy for example is AGPL).
For their website homepage they do release the code as MIT, but not the store.
I’m sure your whining and moaning are certainly helping enormously.