HI all, I’m making a game about Prometheus (the Titan who stole fire from the gods) assigning you, the player, a quest to “steal fire” from each of the 12 Olympian gods (e.g. mastery of the seas from Poseidon). I’m trying to decide whether to stick with side scrolling (where I’m comfortable in designing tilesets and player characters for) or go with top down (meaning having to learn how to design 8-way walking/attack/etc. animations and top-down tilesets)
I’m leaning more towards sticking with side-scrolling (since that is much easier for me), but what do you all think?
edit: The game will probably be a mix of exploration, puzzles, and a bit of action as well (e.g. fighting enemies, boss fights maybe?)
I’m thinking of adding lots of different symbols and references to interesting ancient greek myths I’ve read (e.g. how Persephone has to go between Hades and Demeter, causing a period of poor harvests when Demeter isn’t with her daughter)
Also, the art will be pixel art as that’s what I’m most comfortable with
edit 2: I’ll be going with side-scrolling :D
Without more information about what your goals are, I’d do side scrolling. Assuming it’s like a platformer. If you’re making like an RPG or tactical combat game, probably top down.
ok, I’ve edited my post to add a few more details about the game! It will be pixel art and will be a mix of exploration and puzzles, and possibly action (fighting the gods and their underlings). It will have lots of different references to ancient Greek myths and legends in the decorations, puzzles, etc.
A metroidvania a la celeste, cave story, untitled story, hollow knight, nine sols, guacamelee? That’s a genre I like that’s pretty popular. Side scroller for that kind of game is well understood.
something like hollow knight could be interesting…