• vividspecter@aussie.zoneOP
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    7 hours ago

    The 120Hz refresh rate doesn’t seem to make a lot of sense if frames can’t even transition at a rate that keeps up with it.

    The main use is for VRR, with bigger ranges making it more usable (and input latency should improve, but few games are going to run at 120fps). However, it seems like the feature is mostly broken in retail games, with it only really working in that paid tie-in game.