I moved to KDE for better gaming support, but I really dislike the condensed look of everything in the settings app, discover, and most of all in Dolphin.
Are there any discrete, simple, clean themes that have more padding ? I like how GNOME looks but I really dislike their slow development for gaming related stuff.
As I understand it, functionality like VRR is provided by the DRM driver in the kernel, not the compositor. Hence my question.
I can’t tell you the exact way the API works myself, but I do know that Gnome is still working on enabling VRR support. On the vase level the functionality is implemented in the driver, of course, but support needs to be available across the stack. It’s not like games talk to the kernel and GPU driver directly to get graphical output, there’s a desktop environment they need to take into account.
LOL that’s exactly what they do.
They do not need to take the desktop environment into account. They ask for a window and they render into it. They’ll ask for a window using either the OpenGL or Vulcan API. Both those APIs abstract the windowing system away, the desktop is entirely irrelevant. Under Wayland, the compositor requests a buffer from the kernel, provides it to the game and then manages where on the desktop that buffer is rendered. The game’s rendering is done directly (talking to the kernel and GPU driver) without going anywhere near either the compositor or the desktop environment.
The desktop environment means nothing when it comes to gaming. Except in so far as it may provide a GUI to configure aspects of the system that would otherwise be configured on the comand line or, for example by interacting with /sys.
This is why I asked what OP meant when they said KDE “supports” gaming better. Seems ridiculous. The desktop environment is not involved in game rendering. It has no impact. I’m mystified as to why people think it does.
you’re explanation makes sense and yet, gaming still works better on kde. it’s a known reality.
What do you mean?
less crashes, higher average fps, behaves with alt+tab better, etc. everything works ✨better✨
The render surface handed out by the compositor, games don’t take control of the GPU. You can’t have a game enable VRR on the GPU while other processes lock the FPS to 60, and in most compositors there are multiple applications to keep track of.
I suppose interfacing through DXVK which interfaces through the Vulkan platform which interfaces through the Vulkan drivers which interfaces to the GPU drivers does involve talking to the GPU, but games certainly aren’t in control of the hardware the same way Kwin or Mutter is.
Because VRR doesn’t work on Gnome/Mutter. Well, it should, after the MR that was merged this week, but that’s very recent code.
That’s what I said. You’re repeating what I said back to me.