I will always prefer multiplayer games for the simple reason that single-player AI is stupid and predictable. Why does every enemy behave like every single other enemy in literally every game? Is it really that much more difficult to program enemies to behave in various, unpredictable ways? Until that day comes, I will always prefer my enemies to be human.
Some games do have different behaviors for different enemies, I can’t really point to any one modern game off the top of my head. However, I do remember the first Half-Life touting that as a major feature and it being cool to experience back when that game first came out. I remember some enemies would throw your grenades back at you or fall back and regroup, some would just run straight at you, and others would attempt to sneak around and flank you.
I will always prefer multiplayer games for the simple reason that single-player AI is stupid and predictable. Why does every enemy behave like every single other enemy in literally every game? Is it really that much more difficult to program enemies to behave in various, unpredictable ways? Until that day comes, I will always prefer my enemies to be human.
Some games do have different behaviors for different enemies, I can’t really point to any one modern game off the top of my head. However, I do remember the first Half-Life touting that as a major feature and it being cool to experience back when that game first came out. I remember some enemies would throw your grenades back at you or fall back and regroup, some would just run straight at you, and others would attempt to sneak around and flank you.