• jjjalljs@ttrpg.network
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    4 hours ago

    Yeah, that would help. There’s also the smaller risk of “I was going to click on something else, and this new window popped in under the mouse”

    I think some applications also don’t accept input for the first couple seconds to prevent this. I vaguely remember something that had the dialogue boxes count down from 5 before you could click or keyboard-interact them.

    Feels like the kind of problem with a lot of edge cases, but even catching 70% of the problems would be a big improvement