• wildginger@lemmy.myserv.one
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    1 year ago

    They consistently put out well written, story driven, compelling narrative games. Unless they need the money to stay open, they can take their time doing what they like.

    • PrincessEli@reddthat.com
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      1 year ago

      They consistently put out well written, story driven, compelling narrative games

      Lmao good way of saying you have shit taste

      • wildginger@lemmy.myserv.one
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        1 year ago

        The last of us got turned into a tv show. A very successful tv show. That stayed mostly canon to the game.

        Thats a damn successful and well written video game.

  • ThrowawayOnLemmy@lemmy.world
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    1 year ago

    If Sony was worried about that, they shouldn’t have forced them to work on a multiplayer GAAS instead of what they do best.

        • PrincessEli@reddthat.com
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          1 year ago

          It played like utter shit, and the story was just some c tier Netflix special garbage. Funny though how all the people who defend naughty dog just jump back to a single game released over a decade ago on ps3, and literally never anything else. Niel druckmann was right about one thing, and it’s that he doesn’t make fun games.

          • iusearchbtw@lemmy.sdf.org
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            1 year ago

            I don’t play AAA games (and haven’t played an ND game since Jak 3) so I don’t have a horse in the Naughty Dog race, but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”, and sometimes evaluating a game based on whether testers are, in their own opinion, “having fun” is counterproductive. Is Papers, Please fun? Is Kentucky Route Zero? Is To The Moon? Hell, what would a tester say if you asked them if they were having fun after spending an hour with Disco Elysium?

            Either way, you can hate the game and its plot, but to call TLOU2 shovelware is genuinely deranged. When’s the last time you played an actual shovelware release?

            • PrincessEli@reddthat.com
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              1 year ago

              but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”,

              Nah. The opposite of a fun game is a boring, frustrating, and uninteresting one. I’m glad you brought it up, because Papers please is a perfect example of a game that isn’t just neon colors and Mario kart style light hearted action, but is absolutely still a fun game. The gameplay is satisfying, flows well, and does a good job at integrating into what the game is trying to convey.

              And to that end, naughty dog absolutely nailed making sure their games aren’t fun. I’m solidly with Reggie on this one. “If it’s not fun, why bother”