Because public companies get a huge infusion of cash from their IPO.
This makes them a much bigger fish in the pond.
Big fish eats the little fish.
Grow or die.
The kind of core problem with a market based economy is that markets almost always tend toward consolidation over time… and you have to have a well maintained set of regulators and laws to keep up with industries to keep this in check.
But those corps tend to have so much money and influence that they just buy the government via outright bribes/corruption and PR campaigns to dupe the masses into supporting politicians and policies that will be corpo friendly.
In short… most companies actually are private. 9/10 new business fail in a year or two, largely because they cant compete in a world dominated by a small number of very well known, very big fish.
…
Like uh, think of this.
Stock Exchanges?
Those aren’t government entities. Those are companies, private companies.
A really good strategy for a marketplace economy… is to literally be the marketplace, the platform.
Thats why basically every large game publisher either is trying to or tried to be their own content platform.
Mostly this hasn’t worked at all, but uh take Roblox, thats pretty wildy successful as more of a platform for games, than a specific game.
Its garrysmod but executed with uh… better business strategy (massively barring all the pedo problems but hey thats the cost of doing business apparently!).
The super uber game that all AAA game publishers keep trying to build and mostly failing at is a persistent world of some kind that allows for it to be its own contained ecosystem for new dlc, new cosmetics… the game isnt even fundamentally important, its the ability to have the game recieve constant inflows of money.
Gacha games exemplify this amazingly well, and they’ve been, by $$$ transaction volume, larger than more conventional games for a decade now… there is little pure monetary incentive to make a high quality game when the market keeps proving basically low quality slop that looks pretty, and can be microminetized, is an extremely effective business model.
Its basically just designing a video game as an addictive drug.
Because public companies get a huge infusion of cash from their IPO.
This makes them a much bigger fish in the pond.
Big fish eats the little fish.
Grow or die.
The kind of core problem with a market based economy is that markets almost always tend toward consolidation over time… and you have to have a well maintained set of regulators and laws to keep up with industries to keep this in check.
But those corps tend to have so much money and influence that they just buy the government via outright bribes/corruption and PR campaigns to dupe the masses into supporting politicians and policies that will be corpo friendly.
In short… most companies actually are private. 9/10 new business fail in a year or two, largely because they cant compete in a world dominated by a small number of very well known, very big fish.
…
Like uh, think of this.
Stock Exchanges?
Those aren’t government entities. Those are companies, private companies.
A really good strategy for a marketplace economy… is to literally be the marketplace, the platform.
Thats why basically every large game publisher either is trying to or tried to be their own content platform.
Mostly this hasn’t worked at all, but uh take Roblox, thats pretty wildy successful as more of a platform for games, than a specific game.
Its garrysmod but executed with uh… better business strategy (massively barring all the pedo problems but hey thats the cost of doing business apparently!).
The super uber game that all AAA game publishers keep trying to build and mostly failing at is a persistent world of some kind that allows for it to be its own contained ecosystem for new dlc, new cosmetics… the game isnt even fundamentally important, its the ability to have the game recieve constant inflows of money.
Gacha games exemplify this amazingly well, and they’ve been, by $$$ transaction volume, larger than more conventional games for a decade now… there is little pure monetary incentive to make a high quality game when the market keeps proving basically low quality slop that looks pretty, and can be microminetized, is an extremely effective business model.
Its basically just designing a video game as an addictive drug.