There’s this fantasy that indie = high quality, but just look through Steam chronologically. 95%-99% of indie games seem to be good ideas that faded into obscurity, buried under the tidal wave of other games, that their creators probably burned out making for little in return. Many are just… not great. But others look like bad rolls of the dice.
Basically zero indies are Stardew Valleys or Rimworlds.
This is the nuance the Baldurs Gate dev is getting it. It’s not ‘games should develop like indies’; they literally can’t afford a 95% flop rate.
But that doesn’t mean the metrics they use for decision making aren’t massively flawed.
This is a massive understatement.
There’s this fantasy that indie = high quality, but just look through Steam chronologically. 95%-99% of indie games seem to be good ideas that faded into obscurity, buried under the tidal wave of other games, that their creators probably burned out making for little in return. Many are just… not great. But others look like bad rolls of the dice.
Basically zero indies are Stardew Valleys or Rimworlds.
This is the nuance the Baldurs Gate dev is getting it. It’s not ‘games should develop like indies’; they literally can’t afford a 95% flop rate.
But that doesn’t mean the metrics they use for decision making aren’t massively flawed.