“ackshually mobile games don’t count as real games 🤓”
Yeah, that is pretty much true. Or at least you should consider the difference between the types of gaming cultures.
Mobile games: There are several studies out about mobile games and the tactics used to keep you playing. This is a very significant difference, as many are pay to win or as a vehicle for ads, so they are designed to keep you playing rather than an end goal. They are convenient and easy to pick up and often used to “kill time”.
Studies have shown a correlation between frustration, loneliness, unsocial behaviours in both sexes for mobile games. In the article they said the women felt guilt and shame, but mobile gaming studies show they are not alone. Although many studies suggest that women play more of these types of games then men, which skews the results.
So I think it is a valid to question the title that uses the phrase “gaming culture” when there is very little “culture” in psychologically driven revenue generators.
Like this comment on hacker news: “…boatload of psychological exploitation tricks that we used to keep people playing (and paying). The game mechanics were literally a rigged slot machine. The meta-game was designed to constantly tantalize you with something just out of reach.”
Just like gambling addiction, a constant dopamine machine will make people feel guilty, irritable, and depressed.
I couldn’t believe that someone would reply to my stupid comment with that many words so I didn’t read it.
You saw something about women and video games that you could not tolerate, so you constructed a chain of “logic” that:
gatekept gaming and gaming culture
tried to remove gender from the equation
shifted the blame away from something you like (gaming culture)
shifted the blame onto something you don’t like (mobile games)
displayed your ignorance about mobile gaming
You’re so smart to realize that this is a simple phenomenon with a neat, tidy, and convenient explanation that doesn’t offend any gamers who don’t like women.
Typical Reddit playbook. I wish your comment was AI.
You didn’t read it. A couple of sentences. Wow. I wrote it for a reason.
Then you made up a bunch of things to claim I was doing, for who knows why.
So, ok you don’t read, you have some weird agenda to have a gotcha moment, you completely dont get why there is a huge difference in the psychology of mobile games then other games, and have no intellectual interest in understanding any of this.
Like you said it was a stupid comment, I guess. I was only hoping to address why that article could have had a lot more to say, and ended up missing the mark.
displayed your ignorance about mobile gaming
Ok enlighten me. I asked a couple of women to read what you wrote, and they find it funny, and disapointing. “what the fuck is he going on about”!
“ackshually mobile games don’t count as real games 🤓” - lemmy users
“women avoid me 🤓” - same lemmy users
Yeah, that is pretty much true. Or at least you should consider the difference between the types of gaming cultures.
Mobile games: There are several studies out about mobile games and the tactics used to keep you playing. This is a very significant difference, as many are pay to win or as a vehicle for ads, so they are designed to keep you playing rather than an end goal. They are convenient and easy to pick up and often used to “kill time”.
Studies have shown a correlation between frustration, loneliness, unsocial behaviours in both sexes for mobile games. In the article they said the women felt guilt and shame, but mobile gaming studies show they are not alone. Although many studies suggest that women play more of these types of games then men, which skews the results.
So I think it is a valid to question the title that uses the phrase “gaming culture” when there is very little “culture” in psychologically driven revenue generators.
Like this comment on hacker news: “…boatload of psychological exploitation tricks that we used to keep people playing (and paying). The game mechanics were literally a rigged slot machine. The meta-game was designed to constantly tantalize you with something just out of reach.”
Just like gambling addiction, a constant dopamine machine will make people feel guilty, irritable, and depressed.
cool opinion, can you run it through one more time and ask for bullet points so I don’t have to read it?
Implying I used AI? I did not. You should know that, the grammar is not very good and I rambled a bit.
The only thing I did do was use duckduckgo to get the quote right if it wasnt as I remembered it.
So do you have anything to say or did you just want to whine about AI?
I couldn’t believe that someone would reply to my stupid comment with that many words so I didn’t read it.
You saw something about women and video games that you could not tolerate, so you constructed a chain of “logic” that:
You’re so smart to realize that this is a simple phenomenon with a neat, tidy, and convenient explanation that doesn’t offend any gamers who don’t like women.
Typical Reddit playbook. I wish your comment was AI.
You didn’t read it. A couple of sentences. Wow. I wrote it for a reason.
Then you made up a bunch of things to claim I was doing, for who knows why.
So, ok you don’t read, you have some weird agenda to have a gotcha moment, you completely dont get why there is a huge difference in the psychology of mobile games then other games, and have no intellectual interest in understanding any of this.
Like you said it was a stupid comment, I guess. I was only hoping to address why that article could have had a lot more to say, and ended up missing the mark.
Ok enlighten me. I asked a couple of women to read what you wrote, and they find it funny, and disapointing. “what the fuck is he going on about”!
cool story bro
this research is about you
I don’t think you know what research means.
You are aggressively trying to project.