His results showed that the longer a game stayed in early access, the weaker its full-release sales tended to be.
I mean, this seems kinda inevitable, no? The longer you’re in early access, the larger the portion of your target audience has likely already bought your game.
Yeah. IMO the research has taken a wrong metric and come to kind of a useless conclusion. If your goal is to have a lot of new players at launch then of course a short early access is better. Theoretically even better would be to skip early access and go straight to 1.0 because then you have less people who picked up the game during early access.
I mean, this seems kinda inevitable, no? The longer you’re in early access, the larger the portion of your target audience has likely already bought your game.
Yeah. IMO the research has taken a wrong metric and come to kind of a useless conclusion. If your goal is to have a lot of new players at launch then of course a short early access is better. Theoretically even better would be to skip early access and go straight to 1.0 because then you have less people who picked up the game during early access.