cross-posted from: https://programming.dev/post/37902936

For anybody wondering what is going on with $CANCER live stream… my life was saved for whole 24 hours untill someone tuned in my stream and got me to download verified game on Steam

After this I was drained for over 32,000$ USD of my creator fees earned on pumpdotfun and everything quickly changed. I can’t breathe, I can’t think, im completely lost on what is going to happen next, can’t shake the feeling that it is my fault that I might end up on street again or not have anything to eat in few days… my heart wants to jump out of my mouth and it hurts.

I won’t rewatch this myself but I have added a clip from the stream after I noticed what has happened.

also I have succesfully (CTOed) my creator rewards and they have been redirected to safe device.

Source: rastaland.TV on X/TwitterPrivate front-end.

More context:

Yesterday a video game streamer named rastalandTV inadvertently livestreamed themselves being a victim of a cryptodraining campaign.

This particular spearphishing campaign is extraordinarily heinous because RastaLand is suffering from Stage-4 Sarcoma and is actively seeking donations for their cancer treatment. They lost $30,000 of the money which was designated for their cancer treatment. In the steam clip their friend tries to console them while they cry out, “I am broken now.”

They were contacted by an unknown person who requested they play their video game demo (downloadable from Steam). In exchange for RastaLand playing their video game demo on stream, they would financially compensate them.

Unfortunately, the Steam game was actually a cryptodrainer masquerading as a legitimate video game.

Video.

Source: vx-underground on X/TwitterPrivate front-end.

Source: ZachXBT on X/TwitterPrivate front-end.

Rastaland GoFundMe.

Comments
    • kbobabob@lemmy.dbzer0.com
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      1 day ago

      Obviously, Steam is supposed to vet the source code of every game thoroughly before it ever gets put up for sale.

      • pulsewidth@lemmy.world
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        10 hours ago

        Dumb take. There are many ways to scan software without needing access to the source code.

        Do you think retail antivirus providers approach every developer of every program version to request a copy of their source code for review before they can verify it’d safe?

        • KuroiKaze@lemmy.world
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          1 day ago

          It’s not sarcastic. That’s exactly how most of these platforms work behind the scenes. They run automated, dynamic and static analysis against all the app code looking for potentially harmful signatures.

          • Nibodhika@lemmy.world
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            15 hours ago

            That’s not analyzing the code. Also almost assuredly steam does that. Finally that wouldn’t catch this since it was a back door, as long as the attacker didn’t use it it would not be detected by any automated means.

            • KuroiKaze@lemmy.world
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              7 hours ago

              That’s called cloaking and you are right that it’s not easy to find which is why you have to trip the payload with varied approaches. Reverse engineers generally are tipped off by suspicious code artifacts then start diving in. I guess the lesson here is that people really overestimated steam’s capabilities at keeping out bad stuff and you should definitely never install any game that you’re not familiar with.

          • AwesomeLowlander@sh.itjust.works
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            1 day ago

            Pretty sure Steam already does that. And no automated (or even manual) analysis is going to be 100% foolproof, or we wouldn’t be worrying about supply chain attacks in Linux. So that puts us back at square one.

            • KuroiKaze@lemmy.world
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              1 day ago

              Yeah that’s literally what I said. Seems like the previous guy didn’t understand that. I don’t know why anyone would downvote me for just explaining how it works.

              • AwesomeLowlander@sh.itjust.works
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                24 hours ago

                I think because in the context of the discussion, you’re (probably unintentionally?) making it sound like Steam is at fault for not catching the malware.

                • KuroiKaze@lemmy.world
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                  23 hours ago

                  I mean that’s explicitly what the document above says. They call it a colossal failure of valve to allow such incredibly brazen and malware to exist on their store. If you read the forensic analysis, the writers definitely are very much blaming valve for the breach.

    • Modern_medicine_isnt@lemmy.world
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      1 day ago

      Steam could easily gave automation the installs and runs games in a sandbox. Then watches what they do. The things it needed to do to steal the crypto should be vastly different than what a game should be allowed to do.

      • ryathal@sh.itjust.works
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        10 hours ago

        Malware creation and detection are billion dollar industries playing an eternal cat and mouse game with each other. These programs don’t just instantly try to steal every file the second they run.

        • Modern_medicine_isnt@lemmy.world
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          8 hours ago

          I am decently versed in the game of cat and mouse. The fact is, valve could do it. It is just somewhat expensive. Make a law that game distributors are liable for losses if they distribute malware and you would see how well they could do it.

        • pulsewidth@lemmy.world
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          10 hours ago

          It had a password protected zip file in an update that hid the payload. That is pretty damn basic and would not have gotten past any retail antivirus program’s heuristic detection.

          Chances are that Valve is treated as a ‘trusted publisher’ by Microsoft Defender and thus it bypassed the scan. The malware even payload explicitly checks that no retail antivirus was installed, and that Microsoft Defender was active, prior to attempting to extract and run its payload.

          (See comments about for explicit details regarding the malware)

          • Nibodhika@lemmy.world
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            9 hours ago

            Password protected zip file is also a way to deliver content an indie dev might use to lock content, so that on its own is not enough, but also the “payload” was connecting to a remote server, which is not indication of bad behavior, lots of games connect to remote servers and receive commands from there, e.g. event X starts now, or something. Except in this case it allowed a reverse shell.

            • pulsewidth@lemmy.world
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              8 hours ago

              Citation please for any indie dev using passworded zip files to lock game content. That would be a pretty dumb approach given all retail security suites / antiviruses will flag a password-protected archive as suspect by default (because they’re so commonly used in the past to distribute malware).

      • Die4Ever@retrolemmy.com
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        1 day ago

        There are so many ways malware could get through that. What if it waits for a specific date or a certain amount of progress in the game? This automated sandbox probably wouldn’t be smart enough to beat the game, certainly not with as many games as they have.

        • Modern_medicine_isnt@lemmy.world
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          8 hours ago

          I chose not to spell out the full test. The fact is, valve could do it. It is just somewhat expensive. Make a law that game distributors are liable for losses if they distribute malware and you would see how well they could do it.

      • dafta@lemmy.blahaj.zone
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        1 day ago

        This isn’t foolproof. A lot of malware these days is resistant to analysis because they can detect that they’re running in a sandbox and refuse to run the malicioua code.

        • Modern_medicine_isnt@lemmy.world
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          8 hours ago

          I chose not to spell out the full test. The fact is, valve could do it. It is just somewhat expensive. Make a law that game distributors are liable for losses if they distribute malware and you would see how well they could do it.

      • dogs0n@sh.itjust.works
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        1 day ago

        It isn’t easy as you say.

        If they could let us run games in a sandbox/virtualised area that would be amazing though. That’s a very big ask though.

        I do know that xbox consoles run games in their own hyper-v vm which gives extra protections to us from most malicious code.

        Obviously this would be hard for Steam to implement, but it would be a very nice measure.

        • Modern_medicine_isnt@lemmy.world
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          8 hours ago

          I didn’t say it was easy. The fact is, valve could do it. It is just somewhat expensive. Make a law that game distributors are liable for losses if they distribute malware and you would see how well they could do it.