Feel free to replace “friends” with “anyone you know in real life” or even online groups you trust or are close with.

“They”:

WOM marketing is highly effective as 88% of consumers trust friend recommendations over traditional media.

and my own personal experience; most games I have bought in the past 10 years have been off of recommendations from r/gamingsuggestions before Reddit went to crap and Lemmy came into existence; and even moreso when it is a personal friend recommending things to me.

Mods, feel free to nuke if this feels too close to advertising or better-suited for !videogamesuggestions@lemmy.zip (my own community); I mean it more as a discussion piece but I don’t run the place.

EDIT: The “not” in the title is optional; I’m asking about both successful and failed recommendations.

  • Katana314@lemmy.world
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    21 hours ago

    If I looked up a getting started guide, I’d feel constrained by its arcane instructions. “Go this way, take the third door, but DON’T talk to that NPC yet…”

    Fun games are open to the player exploring, without massively disproportionate punishment for it.

    • AlexanderTheDead@lemmy.world
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      20 hours ago

      I mean, dying in Dark Souls just isn’t very punishing at all. Idk, not every game is for every person, after all.

      • Katana314@lemmy.world
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        13 hours ago

        That is…ABSOLUTELY false.

        People frequently point to the idea that if you collect an item like a Soul of Lost X, or a weapon, and then die, you get to keep the item. But the game also has consumable items used to make tons of options easier within the world. Things that enhance your weapon temporarily, give an extra health boost, or give you souls. Players that use these without making much use of them, or even misuse them due to nebulously archaic descriptions, will have nothing given back to them later on, making a venture even harder than the first few go’s.

        Plus, you’re likely not to get as many level ups due to lost souls, meaning you’re going to get even more of a difficulty ramp than other players.

        I’m sorry - it’s just juvenile the way people who obsess over this game will defend every issue with “it’s not for every person” - especially when indie devs that have TWEAKED the formula, and FIXED the issues, end up making for very fun games. No one is playing them and complaining “Man, I wish I’d accidentally spent an hour going the wrong way at the start!”

        • Gabadabs@lemmy.blahaj.zone
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          5 hours ago

          The games can certainly be punishing in key areas, and it’s better that newer entries and other soulslikes make an effort to make learning the games be more friendly. Death is punishing, sure. Losing consumables, fighting through the same enemies again, or even just having to run back to a boss - these are all sources of friction in this genre. Up front, I do wish these games had accessibility options, I do want more people to experience what they have to offer. But death really just isn’t as punishing as a lot of people make it out to be. Dark Souls isn’t that hard, in most cases. There’s certainly bullshit, and it takes time to learn enemy patterns, and dying can be bad feeling. I think that without the friction, if you could overcome every location and boss on the first or second try, these games would just kind of suck. So it’s a balance.

        • AlexanderTheDead@lemmy.world
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          11 hours ago

          Lol you called me juvenile because you personally don’t like one of the most objectively popular games of all time? Yeah… anyway, sorry. Skill issue. Get good.