cross-posted from: https://lemmy.world/post/37932218

Yesterday I played the demo of the new game Dispatch and it is all beautifully written, but at some point, while presenting the team in-game, there was a casual funny line, pronounced by a voice off-screen, so without graphical support and I just burst out laughing (I was alone at home, so not pressed by social influence of any kind).

When I stopped, I realized how uncommon this has become lately. As a kid, I found LucasArts games extremely funny and I laughed more than occasionally, but this aspect of video game entertainment has been dying out.

When was the last time you actually laughed out loud while playing a game for something that was actually designed as funny (no Fortnite or CoD shenanigans stories please)?

  • rotqew@lemmy.world
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    11 hours ago

    Weirdly - Clair Obscur: Expedition 33. Despite whole game’s emotional atmosphere being pretty heavy, I think it had very good humor moments in it, I actually laughed out loud few times. Maybe a part of it is that it took me by surprise but I appreciate wittiness of these lighter moments.

    Great writing overall by the way.

    • ISOmorph@feddit.org
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      3 hours ago

      I’m playing it right now.

      !When Verso tries to recruit Monoco to go to old Lumière, Monoco is like “No thanks, after last time I made a promise to never follow you again”, to which Verso responds “There’ll be lots of fights…”, and Monoco is like “I’ll follow you anywhere!”. The delivery is a lot better obviously.!<

      • rotqew@lemmy.world
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        4 hours ago

        Exactly the scene that came to my mind when responding to this thread, delivery was perfect - especially that you don’t know the dynamic at that point yet. Didn’t play with french voice over but they did a stellar job with english one. They also must’ve had a lot of fun recording these scenes.

        Small suggestion though - I’m not sure if I wouldn’t hide this behind a spoiler, you never know which detail might affect someone’s experience.

    • Katana314@lemmy.world
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      10 hours ago

      I still need to start this.

      But I know the feel - games that expand their emotional range often get the best reactions because moving to an extreme of seriousness, sadness, or even humor, can shock the player.