cross-posted from: https://lemmy.world/post/37932218
Yesterday I played the demo of the new game Dispatch and it is all beautifully written, but at some point, while presenting the team in-game, there was a casual funny line, pronounced by a voice off-screen, so without graphical support and I just burst out laughing (I was alone at home, so not pressed by social influence of any kind).
When I stopped, I realized how uncommon this has become lately. As a kid, I found LucasArts games extremely funny and I laughed more than occasionally, but this aspect of video game entertainment has been dying out.
When was the last time you actually laughed out loud while playing a game for something that was actually designed as funny (no Fortnite or CoD shenanigans stories please)?


Weirdly - Clair Obscur: Expedition 33. Despite whole game’s emotional atmosphere being pretty heavy, I think it had very good humor moments in it, I actually laughed out loud few times. Maybe a part of it is that it took me by surprise but I appreciate wittiness of these lighter moments.
Great writing overall by the way.
Another thing I loved about the game is how much of unapologetic nerds Lune and Gustave are.
I’m playing it right now.
Exactly the scene that came to my mind when responding to this thread, delivery was perfect - especially that you don’t know the dynamic at that point yet. Didn’t play with french voice over but they did a stellar job with english one. They also must’ve had a lot of fun recording these scenes.
Small suggestion though - I’m not sure if I wouldn’t hide this behind a spoiler, you never know which detail might affect someone’s experience.
Good suggestion
Monoco: It’s time do defeat her.
to Verso Please help me.
I still need to start this.
But I know the feel - games that expand their emotional range often get the best reactions because moving to an extreme of seriousness, sadness, or even humor, can shock the player.
Acts 1 and 2. 3 was sad.
Plenty of jokes remaining in Act 3. Like Expedition 60.