I know it happens, but it’s rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.
I know it happens, but it’s rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.
Again it’s rare and relates to poorly coded games