I love the fuck out of dark fantasy. The problem is that while souls-games and Elden Ring, are drenched with dark fantasy elements, the game execution itself just didn’t appeal to me at all. I just don’t like the idea of tediousness mixed with a scale of difficulty where all and any progress of mine are just dashed because a slight misstep.
There was a time when I could not have imagined liking those kinds of games. My partner got me Dark Souls Prepare to Die Edition and I hated it. Hate may be too kind a word for how I felt. I’ve always loved metroidvanias and the style seemed right up my gothy, witchy alley, but I couldn’t get past the first basic zombie.
Then we watched a bunch of videos and realized that the game was designed to be played slowly and deliberately. There were no “junk” enemies and paying careful attention at all times was the game. When it clicked, it clicked, and now From Software games are my favorite.
Souls games didn’t make sense to me until I saw Giant Bomb play through Demon’s Souls. Mechanics that I didn’t know were there were explained in plain English, and then I could better understand where I went wrong when I died.
I’ve enjoyed a lot of Soulslikes, but none of the ones made by FromSoft. Their style of providing poor explanations of mechanisms just makes no sense to me, even if you want to give players those moments of self-driven discovery.
All the souls games. I don’t get it, they’re just no fun 🤷♂️
Also, never finished doom eternal, far too busy. Dark ages was great tho
I love the fuck out of dark fantasy. The problem is that while souls-games and Elden Ring, are drenched with dark fantasy elements, the game execution itself just didn’t appeal to me at all. I just don’t like the idea of tediousness mixed with a scale of difficulty where all and any progress of mine are just dashed because a slight misstep.
They’re memorisation timesinks
There was a time when I could not have imagined liking those kinds of games. My partner got me Dark Souls Prepare to Die Edition and I hated it. Hate may be too kind a word for how I felt. I’ve always loved metroidvanias and the style seemed right up my gothy, witchy alley, but I couldn’t get past the first basic zombie.
Then we watched a bunch of videos and realized that the game was designed to be played slowly and deliberately. There were no “junk” enemies and paying careful attention at all times was the game. When it clicked, it clicked, and now From Software games are my favorite.
Souls games didn’t make sense to me until I saw Giant Bomb play through Demon’s Souls. Mechanics that I didn’t know were there were explained in plain English, and then I could better understand where I went wrong when I died.
I’ve enjoyed a lot of Soulslikes, but none of the ones made by FromSoft. Their style of providing poor explanations of mechanisms just makes no sense to me, even if you want to give players those moments of self-driven discovery.