this shuts down rumors that bethesda will move to unreal engine for ES6

  • mnemonicmonkeys@sh.itjust.works
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    5 hours ago

    Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me

    I don’t think that’s as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.

    Also, Unreal’s graphics engine looks awful