I just completed Voyager: Across the Unknown and I have to say that it was pretty bad.

The concept for the game is really cool, but it is pretty unfinished.

The UI is a big confusing and not at all consistent.

The tech tree is also a bit strange. I finished the game way over powered and I did not even focus on upgrading my combat abilities. There were also things on the tech tree that did not make any sense like improve your trading skills.

What is the point of trading, when you can just fly to any planet and get whatever you want?

I get the impression that this game was initially designed as a pay to win grindy mobile game and last minute they switched it to be a PC title.

When I go to a system, I scan all the planets first. Then, my team got captured on an away mission and the only way to save them was to scan different class planets. Well, I could not do that since I already scanned them.

It is really unbalanced and quickly becomes repetitive. There isn’t even a way to save the game. It auto saves kind of randomly.

Overall, I give this a 3/10. If it was patched a lot and rebalanced, it could have been a good game.

At the very least, it was nice to revisit the voyager story in a concise kind of way.

  • 1984@lemmy.today
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    1 day ago

    Does it have gay klingons like in star trek academy?

    Would be fun to play the computer game version of academy. Story line could be…

    Gayden tries to date another student but is constantly interrupted by the captains foot massage, and the students learn important lessons about life.

    • SysAdmin@startrek.website
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      23 hours ago

      Please be aware that comment violates our instance rules, we are assuming it is some kind of misguided joke. Please try to be more respectful in the future.