• Mwa@thelemmy.club
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    20 hours ago

    i see, and never knew Unreal was horribly overengineered.(maybe due to graphics?)

    • ILikeBoobies@lemmy.ca
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      12 hours ago

      It’s used for 2d/3d animation, modelling, live events, broadcasting, virtual architecture, simulation, gaming, and probably many I’m not even aware of.

      It’s designed to be modular and is open source (source available with a share-alike license).

      One common thing that even Epic comments on is how the default UI is meant to show you how it works but many games don’t even change it.

      If you’re making a game then you should turn off all the modules you aren’t using so it doesn’t ship with your game.

      If you’re loading data in then you should load it on a separate thread but many use the game thread and it results in people with low IQ thinking it’s the engine’s fault.

    • ZILtoid1991@lemmy.world
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      19 hours ago

      Wouldn’t be that bad, but it’s a multiple decades old engine. In fact, it’s first version even had software rendering for PCs without 3D accelerators.