I’m curious how software can be created and evolve over time. I’m afraid that at some point, we’ll realize there are issues with the software we’re using that can only be remedied by massive changes or a complete rewrite.
Are there any instances of this happening? Where something is designed with a flaw that doesn’t get realized until much later, necessitating scrapping the whole thing and starting from scratch?
Strange. I’m not exactly keeping track. But isn’t the current going in just the opposite direction? Seems like tons of utilities are being rewritten in Rust to avoid memory safety bugs
The more the code is used, the faster it ought to be. A function for an OS kernel shouldn’t be written in Python, but a calculator doesn’t need to be written in assembly, that kind of thing.
I can’t really speak for Rust myself but to explain the comment, the performance gains of a language closer to assembly can be worth the headache of dealing with unsafe and harder to debug languages.
Linux, for instance, uses some assembly for the parts of it that need to be blazing fast. Confirming assembly code as bug-free, no leaks, all that, is just worth the performance sometimes.
But yeah I dunno in what cases rust is faster than C/C++.
C/C++ isn’t really faster than Rust. That’s the attraction of Rust; safety AND speed.
Of course it also depends on the job.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/box-plot-summary-charts.html
You’re talking about two languages, one is C, the other is C++. C++ is not a superset of C.
Yes thank you. But my statement remains true nevertheless.
You got it right, the person you replied to made a joke.