Please do educate me on as to how to get Unreal Engine 4 as a “plugin” (of what?) without building it.
The only ways I see to get UE4 on Linux is to install the AUR, which compiles from source, or Compile it with your own settings from the GitHub project.
But can it compile UE4 from source?
explanation
If you compile using multiple threads by core count and low RAM, you may see crashes depending upon size and configuration of the project.
I try not compile things unnecessarily when a plugin would be just as good. Waste not want not. 🤷
Not trying to kink shame, I just don’t get off on wasting CPU cycles for no reason. You do you.
Please do educate me on as to how to get Unreal Engine 4 as a “plugin” (of what?) without building it.
The only ways I see to get UE4 on Linux is to install the AUR, which compiles from source, or Compile it with your own settings from the GitHub project.
https://aur.archlinux.org/packages/unreal-engine-bin
Sorry, that didn’t work last time I tried.
sure it could! It would just take two weeks!
But not with the default option of using as many threads as there are CPU cores.