alessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agoHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comexternal-linkmessage-square3fedilinkarrow-up156arrow-down15cross-posted to: games@sh.itjust.works
arrow-up151arrow-down1external-linkHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agomessage-square3fedilinkcross-posted to: games@sh.itjust.works
minus-squarejerkface@lemmy.calinkfedilinkarrow-up3arrow-down2·edit-23 months agoDiscovery and wonder? Is THAT what I was supposed to feel while wandering aimlessly through vast areas of no content??
Discovery and wonder? Is THAT what I was supposed to feel while wandering aimlessly through vast areas of no content??