• Nik282000@lemmy.ca
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    3 days ago

    Nothing will ever be as accurate as a 1:1 pointing device. Using a thumbstick sucks ass for general mouse-work why would it be suddenly good for FPS games? Thumbsticks are best at racing, platforming, flight sims, maybe RPGs and scrollers.

    Right tool for the job.

    • Azzu@lemm.ee
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      3 days ago

      Yeah I’m pretty sure people are just starting to use controllers for the controllers’ usecases. A lot of people (including me) played stuff like space simulators with mouse+keyboard, which are obviously not the right tool for the job.

    • storcholus@feddit.org
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      3 days ago

      Absolutely. I started cyberpunk again and it’s keyboard/mouse until I get in a vehicle, then it’s controller

      • Duamerthrax@lemmy.world
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        3 days ago

        I have no idea why Halo is the only game that uses mouse for direct on driving. So much better fine control, but the pc only people I knew got so confused by it when it was ported the first time. I always quit Half life 2 episode 2 at the Strider Battle.

    • f4f4f4f4f4f4f4f4@sopuli.xyz
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      3 days ago

      I just played through Portal again, using a DualShock 4… up until Test Chamber 18. It was simply not possible to look left/right without ever-so-slightly moving, enough to miss falling back into the portal. Mouse and keyboard- cleared it instantly.

      Edit: I may try again, using a controller that has 8-way detents on the analog sticks (i.e. GameCube gamepad)

      • asexualchangeling@lemmy.ml
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        2 days ago

        Personally on the steamdeck gyro, once I got used to it, has become indispensable for a lot of games to solve this sort of problem

        • ILikeBoobies@lemmy.ca
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          2 days ago

          My problem with touch pads is limited range, you constantly have to recentre. In a competitive environment that’s wasted ms where you are moving your finger back to make your next movement

          The thumb ball reduces the amount of that

          • asexualchangeling@lemmy.ml
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            2 days ago

            At least with the ones on the steam deck this is solved (for me) largely by software emulating the momentum of the trackball

        • ILikeBoobies@lemmy.ca
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          2 days ago

          You might find one as an accessibility option

          I’ve been trying to make one in a normal form factor but can’t find anything on how to make a track ball from scratch/program a board to read it

    • Cagi@lemmy.ca
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      3 days ago

      When playing through games with both shooting and driving (or horseback riding in RDR2) I keep my controller handy and swap between it and mkb. I find I generally prefer walking around with a controller until I need to shoot; I end up using the controller 75% of the time.

        • Cagi@lemmy.ca
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          3 days ago

          I could but I’d rather not. With a controller in one hand and a mouse in the other there aren’t many buttons near my fingers, I’d have to let go of one to do some stuff anyway for some functions. Plus it makes UI glyphs flash between keyboard and controller which is irritating.