Yes, after the reign of Stalin, where Khrushchev took over, the USSR deescalated the Cold War, yet it was the actions taken by Stalin’s regime that let the conflict start to begin with, with the USSR not retreating from Iran as the other Allied Forces did, the threat of force in the Turkish Straits crisis, comparing Churchill to Adolf Hitler and breaking the Yalta Agreement by meddling with the 1947 Polish elections.
Also, the article seems to be paywalled, so I have to see when I get around to reading it.








It’s both funny and sad how they sort of threw around money when they were swimming in it, such as the acquiring of the Valhalla engine, which turned out to only consist of the rendering part of the engine during the buyout, yet at the same time don’t seem to be brave enough to try to make something else than Payday 2. Overkill’s The Walking Dead was basically a Payday 2 clone, and Payday 3 is the official successor to it, making both fall under the shadow of its still running cash cow. Even their cooperation with Lion Game Lion to make a spiritual successor/spinoff with Raid:WW2 seems harebrained, as it would immediately draw comparisons to PD2, which it could never really overcome.
Honestly, it’s odd how they just didn’t make Payday 3 a straightforward port of Payday 2 into the Unreal engine and have a smaller side project to keep the creative juices flowing as the player base slowly switches to the new engine.