

Same, all the Star Wars slop Disney has churned out has completely washed any lingering magic out of the fabric of the franchise for me. I don’t even feel the desire to watch supposedly good Star Wars products like Andor these days.
Living fossil.
Also on: @coelacanth@aggregatet.org @coelacanth@piefed.social @coelacanth@fedia.io
Same, all the Star Wars slop Disney has churned out has completely washed any lingering magic out of the fabric of the franchise for me. I don’t even feel the desire to watch supposedly good Star Wars products like Andor these days.
Here is where I was surprised. My second case the game makes me choose. Between placing Blame, Ascend or Descend the spirit and its most loved one. That shapes the game for you each case choice matters in the end.
What I want to know is: are the choices actually interesting, though? For so many games with choices like this they aren’t really choices. It’s just “do the right thing and get the good ending or don’t and get the bad ending”.
Can’t wait for the next serving of incomprehensible nonsense from the Nomura-Najima dream team…
Same. I haven’t been let down by it yet, so hearing an AI review surge makes me very sad.
I thought he beat cancer and was back to acting? He couldn’t do Sam Fisher in his prime anymore, but maybe an old Sam on his last legs? Though I guess the clock is ticking even for that.
Give us one last proper Splinter Cell send-off while Michael Ironside is still alive, you cowards. A “final job” with a retiring Sam Fisher would be an amazing setup for a game. Not that I trust Ubisoft to pull it off, mind. But we can dream.
Absolutely, just keep in mind one thing: try to find Let’s Players who take things slow and pay attention to the story. It makes a huge difference.
Oh, is it iOS only?
That’s the best thing to do with Clair Obscur. Don’t even watch a trailer, just play it. I bought it full price, but liked it so much I subsequently upgraded to the Deluxe Edition just because I wanted to support the devs.
Skald was a really great, concise experience that really worked for me. If you like a bit of Cthulu-esque cosmic horror you’ll enjoy the world building I think. I finished it in about 20h I think, and it was very nicely paced. No filler or grinding, just a flowing story. Definitely an indie positive surprise hit.
There are tons more indie darlings though depending on what genre you’re looking for. Tactical Breach Wizards, Vampire Survivors and Balatro are just a couple that are all very different from the ones I already listed.
Same. I’m also interested
you get lemmy, mastodon, bluesky, threads all together
Wait, I’ve been waiting for an app like this. How does it support threaded link aggregation like Lemmy? Can you browse communities and feeds as you would any other Lemmy app, or does it display all scuffed like if you try to follow Lemmy communities on Mastodon/Misskey?
It’s not really the same, but it can be enjoyable in its own way. I watch a lot of Let’s Plays, but I tend to do so mostly for games I’ve already played myself, substituting it for a second playthrough. You can watch it mostly in the background - or skip through the filler - and still get another’s perspective on the best bits.
It’s also perfectly valid to watch playthroughs for games you are interested in experiencing but would not enjoy yourself. Very difficult games like Hollow Knight are a common example for this. It will give you an approximation without driving you to frustration - or getting stuck and unable to finish.
It’s never going to be the same though since the interactive element will be missing, and that aspect is the defining feature of games as an artform.
What type of game are you looking for?
Just yesterday I played through GRIS, which was an absolutely amazing experience (though short). An interactive artwork of a journey through grief. Definitely recommend it as a short in-between game. The same developers released Neva last year, which was also very well reviewed.
Before that I played Mandragora: Whispers of the Witch Tree, which is a Soulslike Metroidvania with a PoE style skill tree. Really liked that one, the story was so-so but it has really good gameplay and super fun character customization. Good exploration, lots of secrets and i enjoyed the world as well. Looks pretty, too.
Blue Prince from earlier this year is a phenomenal game if you like escape room type puzzles. It’s an incredibly clever idea - a puzzle roguelite - and I had a great time with it. Gorgeous OST too. Definitely worth checking out, though be warned - taking hundreds of screenshots and 60+ pages of physical notes is almost required.
Earlier this year I played Skald: Against the Black Priory and I have a great amount of fondness for that game. A faux-retro RPG that pays tribute to late 80s style CRPGs it hit just right with me and ended up being my favourite RPG in a while. It’s fairly limited in scope, instead focusing on doing a few things well, and I think it really works out well for it. Beautiful music, great pixel art, great story. Also has some nice CRT emulation filters in the settings!
Which speaking of, right now I’m playing Blasphemous, which is another title with CRT emulation filters. It’s basically 2D Dark Souls but with more platforming. I have mixed feelings about the gameplay (I hate platformers) but the world building, story and lore are all immaculate and super cool.
Lastly, even though it’s in that not-quite-indie AA space you should play Claire Obscur: Expedition 33. Yes, it is actually that good, and much like when Elden Ring or BG3 released it’s kind of “required reading” to understand the zeitgeist.
But all of this is just my recent experiences off the top of my head, the list really does go on and on and on.
That it is. Might as well, right?
If you like V you might not like VI. Probably more likely to enjoy the Vox Populi mod if you want something fresh.
Sounds good, thank you! That sounds about the same as Mandragora. I think Blasphemous having clunky controls and janky detection for hitboxes and ledge grabs etc makes it a lot worse - plus some very annoying enemy placement that can lead to some very cheap feeling unfun deaths. Also there is a lot more platforming sections in it. The actual bosses haven’t been bad at all.
Is there a lot of platforming? I’m about 70% of the way through Blasphemous at the moment and that’s been by far the worst part. I’m not really a platformer guy (I’ve avoided Hollow Knight for a reason), and one thing I loved about Mandragora was how little platforming there was, and how easy the platforming that did exist was.
We’ve been in an indie game boom for a while, so you should have a pretty huge variety of amazing titles to choose from. I’ve been mixing in indies with Patient Gaming of older AAA/big name titles and having a blast.
Ooh I’m very curious to hear about Salt & Sanctuary. After just now finishing Mandragora I’ve gotten the Metroidvania/Soulslike bug and I’m on the outlook for something similar to fill the void. Right now I’m on Blasphemous but S&S is on my wishlist for the next sale along with Grime.
I like the environments and all, combat looks okay. I dunno, you have to be something truly special as an MMO to entice me these days.