Living fossil.

Also on: @coelacanth@aggregatet.org @coelacanth@piefed.social @coelacanth@fedia.io

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Joined 2 年前
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Cake day: 2023年7月4日

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  • Unbelievable game for its age, it looks bonkers good for a 2005 release with some really impressive particle effects and particularly distortion effects. Shockwaves from explosions and slow motion bullet traces look phenomenal still and really smooth, clean and sharp.

    Gunplay is great and holds its own against most modern releases, with literally every weapon barring the oddly anemic assault rifle feeling amazing to use. The combination of extremely intentional level design and the insane-for-its-time AI makes every fight fun and different.

    If you haven’t played it yet it’s regularly sold on GOG for like a dollar and I consider it a must-play. Make sure to grab the Echo Patch and dont forget to play the Extraction Point expansion too, which is included in the GOG edition and is phenomenal - perhaps even better than the base game.



  • STALKER: Anomaly. Finally finished up my modlist, landed on a grand total of about 430, so now it’s time to playtest and see if it actually works without crashing and feels good and balanced to play. Just started a Mercenary playthrough yesterday and so far so good. Managed to clear out the bandits at the vehicle station in Cordon as is custom but the real test will be the first handful of missions over in Meadow. I’ve been wanting to do a Merc playthrough for a while but the start is rough in this modlist setup as you can’t get Fanatic as a free companion and you don’t get to start with a shotgun. At least starting off as neutral with the loners means you can start out in Cordon. It’s going to be rough until I get a working gas mask, dosimeter, detector and repair the first shotgun I find.

    All in all though it feels great to be back in the Zone.






  • Putting my final touches into my STALKER: Anomaly modlist and creating the last couple of compatibility patches. I think I’ll end up at 400 mods which is a nice round number. Hope I’ll get to start my playthrough this weekend.

    Will also try to get through another chapter of Alan Wake 2, I was on a replay of it when I got derailed but I do want to finish it and finally start the DLCs.






  • Caveat is I have not played NG2 on Master Ninja because I already hate myself enough, I don’t need more misery . Apart from some single chapter challenge stuff I guess. But I have never felt like pulling off UTs was significantly challenging compared to relying on combos and OTs. You’re moving around so much anyway that an on-landing UT is often easy to pull off as long as you have 2 essences in the air.

    What I find most fun in NG2 combat is using all the combos from the move list of the various weapons, and using OTs strategically for i-frames. But UT spam just seems so much more efficient and easy.

    Maybe Master Ninja is significantly different, I don’t know.