Pretty sure that is your cat now. Sorry, we don’t make the rules, the cats do.
Pretty sure that is your cat now. Sorry, we don’t make the rules, the cats do.
Honestly, perfectly understandable that she would want to quit. Tons of content creators burn out after making the same type of thing day in and day out. Walking away when it’s not fun anymore is better than sticking with something that makes you miserable.
Well, the leopards are eating good again.
It looks cool and I like some of the little callbacks to the original PlayStation, but I imagine the price for this is going to be ridiculous and that’s before the scalpers inevitably get their hands on them.
Kind of surprised it took this long to be honest. Also a little surprised it’s a patent lawsuit, but then again it might be easier to prove infringement on a gameplay concept you have patented rather than copyright.
This actually doesn’t sound terrible? I mean I’m sure people will find ways to abuse it, but the concept seems pretty good. There are plenty of tiny channels that could use something like this to get more attention when they put out a video.
Two weeks? That’s got to be a record for the shortest amount of time it took for a live service game to completely crash and burn.
Well, my expectations for this game were already on the floor. Guess it’s time to put them in the basement. I mean I want a good sequel to Bloodlines, but that’s looking less and less likely.
Sega is definitely winning the console war now.
“We have looked at these difficult economic times and decided to make them more difficult for our employees by firing them all.” Nice. Always a great move. Also, I don’t see how they can say with a straight face that none of their ongoing projects or releases are going to be impacted by laying off the entire team. Even if they are just a publisher firing everyone and “restructuring” the company is going to have some kind of impact.
So, has Embracer officially surpassed EA’s killstreak of video game studio closures yet? They’ve got to be getting close.
I remember reading about this mod years ago when it was still in early development, can’t believe it actually has a release date. It’s always nice to see one of these huge Skyrim mod projects actually make it to release.
I have a lot of nostalgia for The Force Unleashed, but even playing it back then I remember thinking the combat was kind of rough. I can only imagine how dated the gameplay must feel for someone picking it up for the first time these days. The idea of being this unstoppable Force-user was cool, but from what I remember the game struggled to live up to that promise. Like pulling down the Star Destroyer. It was everywhere in the marketing to show just how powerful you were going to be, but in the game itself it was just this tedious section that dragged on longer than it needed to. At least that’s how I remember it.
Yeah, it would be great if Kojima was still working on Metal Gear, wouldn’t it Konami? I wonder why he isn’t?
Amazing game. One of the few shooters I can think of that really drove the “War is Hell” message home. Shame it got delisted over an expired music license.
Given what the modding community has been able to come up with without official tools, I’m looking forward to the mods that are going to come out after the next patch.
I had genuinely forgotten about the sequel until I saw this. Started wondering how I had missed that and then I remembered it was a straight to streaming cash grab. Time to go back to being blissfully ignorant.
This feels like a trailer for a live-service Dragon Age spinoff, rather than the next main Dragon Age game.
Yeah, really hoping this is just a misstep from the marketing team. It’s such a whiplash inducing shift in tone from all the previous marketing and trailers that they’ve released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to…whatever Veilguard is aiming for.
Ridiculous, but depressingly unsurprising.