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Joined 2年前
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Cake day: 2023年7月3日

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  • You’ve mistakenly conflated the Self Hosted community with the FOSS community. There is a lot of overlap in interests between the two, but the venn diagram of those communities are not at all a circle. UnRAID isn’t an exception to self hosting, it’s a textbook example of selfhosting.

    It’s a similar thing with the SH community and HomeLabbing. All home labs are selfhosted obviously, but home labs are sandboxes for learning, testing and prototyping. A raspberry pi that runs one service your home depends on that you don’t tinker with outside of updates isn’t a home lab.












  • The only solace I take in the enshittification of the web and the resulting rise in prices, is that we might see (be forced into) a return to the small web and an escape from the stranglehold that big tech and social media has had on us for the last 15 years.

    If we’re lucky, the late-stage capitalism effect of ruining companies long term futures for short term gains might happen to entire industries instead of companies.






  • Company gets a cut of every game sold, gets exponentially more customers that use your infrastructure on a day to day basis, meanwhile the price of games stays the same for 20 years and game development cycles get longer while games and infrastructure gets more expensive to make.

    I wonder how Valve hasn’t gone bankrupt.

    I don’t. Valve is in a super sweet spot in the market and their near-monopoly on PC game sales and lean business model gives them a lot of breathing room that Companies like Sony don’t have. Some benefits Valve has:

    • They don’t need to worry about R&D of exclusive hardware often sold at a loss just to capture a user base. Valve has dipped its toes into hardware now, but even if its competitors eat some of its market share, those users will still buy games from Steam. On the other hand If people buy an Xbox instead of a PlayStation, Sony just loses out on the customers.
    • Valve doesn’t have to operate a number of first and second party game studios to churn out increasingly more expensive games.
    • Steam being a storefront on another company’s operating system means it can rely on external infrastructure to handle user services in many of its games.
    • Valve is a privately owned company so they have a lot more wiggle room to tread water and “stay afloat” when necessary and aren’t being driven to an ever-increasing profitability targets year after year.

    Valve literally can’t charge you for their user services because you’re not stuck on their hardware. The very moment they do, they’ll lose all the user goodwill that has made them the default in their space and everybody can just pack up and move to another storefront or even just pirate their games. Valve has to eat those costs at the expense of everything else.”, they have no choice.


  • Sony didn’t need that infrastructure in the first place. Things worked great before they charged simply for you to play online

    What you’re both failing to grasp here is that the infrastructure existed when it was free. They always needed the infrastructure, and it always cost money. There is no “before”. They were just eating the costs as a marketing strategy to attract Xbox players who at the time had to pay for Xbox Live.

    As console adoption increased, so did the cost of the infrastructure and the salaries of the many people it takes to maintain it, it just wasn’t feasible to provide those services for free when it cost so much money to maintain.

    it was foolish to start paying PS in the first place when literally every other console had free multi-player

    Every other console did not have free multiplayer. Xbox Live always cost money.