![](/static/66c60d9f/assets/icons/icon-96x96.png)
![](https://programming.dev/pictrs/image/8140dda6-9512-4297-ac17-d303638c90a6.png)
Not sure if that’s for you, but I’ve moved my stuff to forgejo hosted on uberspace. Not your own server, but I find it hits the sweet spot between convenience and control.
Not sure if that’s for you, but I’ve moved my stuff to forgejo hosted on uberspace. Not your own server, but I find it hits the sweet spot between convenience and control.
Also, by the time the game has been released for 1 hour, the players have already racked up more playtime than the full QA team could reasonably achieve throughout several years of development (and for most of that time QA were playing an older version…). So, if your game has a lot of player choice, randomization, simulation, complex systems, chances are the players are seeing things that QA never did. And then the players wonder how QA could miss such an obvious bug.
The Scholomance series. I can’t count how many times I’ve listened to those books.
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)
But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.
My two year old has shoes like that today!
Yeah, this was my first AC in a long while. Nothing outstanding, but perfectly entertaining, and exactly what I needed to scratch that more old school AC itch.