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Joined 2 years ago
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Cake day: June 2nd, 2023

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  • Yeah, linux can be almost anything you want it to be. It’ll run faster and look and feel just the same as windows, if not better. The only bad thing, and I say this as someone who’s still on windows and will switch soontm, is that there’s a lot of work that comes with that.

    A friend of mine who’s all about linux is always fixing something about his installation. Though from what I know, he’s using Arch, which apparently is less stable/needs more work to get going (something about bleeding edge).

    Only reason why I haven’t changed yet is because of VR and adobe programs. As soon as VR is a bit more seamless and I get replacements for adobe I’m off of windows.


  • I’ll push back on the nonstick pans. Steel pans get you much better sears, are easier to take care of, and last way longer than non-sticks. Even expensive non-sticks will require you to use spatulas made of a soft material and will only last a couple months to a handful of years before the teflon flakes off.

    Personally I would save up a bit and get a 9inch, a 12-14inch (depending on hob sizes), and a bigger sauce pan. Would definitely run more expensive than 100 quid but will last much longer.


  • Plus, you can go as hard as you want in terms of musical proficiency. You can look up chord charts, learn how to read tabs, or learn how to read sheets.

    Though it should be said, guitar is tough starting out. It will make your fingertips sore and your hand cramp. It will take hours of practice to get stuff halfway decent, even things that seem simple. There’s always something to improve at or learn. And no matter how much you practice you’ll always hear imperfections.

    It’s a hell of a time commitment (and it can be a money sink) but it is very fun.









  • Illustration. It isn’t a thing where I’m at, and settled for graphic design (which is still barely a thing here). After graduation I applied for scholarships abroad, and got accepted on a full ride in a private university in Hamburg for illustration.

    Weeks before I was supposed to leave I got cold feet and looked up all the info I could about the university. Turns out it’s a scam, the degree’s worth fuck all, and the university seemed to have this MO of recruiting aspiring legal migrants from third world countries (like myself) into its curriculum, voiding their scholarship, offering shit education, and charging exorbitant rates until they leave or graduate.

    I was despondent for months since this seemed to be my big break after a pretty tough few months. Then AI image generation took off.

    I’m okay at illustrating characters, but it’s immediately obvious I’ve learnt by myself and have done very little diligent study on the topic. My inexperience, how prevalent AI images are, and the uphill battle that gaining clients is, are keeping me away from trying again.





  • Yeah, I’m multilingual from a hispanic country, and due to job experience and the media I consume I’ve ended up with a real mess of both accent and lexicon. Nowadays, most of my english and italian interactions are limited to online gaming, and half the time people catch on to my accent, and guess I’m either quebecois, german, or french, despite not being fluent in any of those or ever spending more than a week in any of those countries.

    In day to day life, I mix all three (spanish, english, and italian), using the first word that comes to mind. It feels really jarring trying to convey a complete idea in just spanish, and end up translating foreign words in my head. It’s faster for me now to communicate in english than it is in spanish.


  • That’s about it. Clients often have an idea of what they want, inspired by stuff they’ve seen already. It’s just safer to request stuff that already works than innovate. So designers might have more interesting and readable ideas but they end up doing what the client wants anyway. Good way to see this is designer’s online portfolios.

    A good client provides some guidance but offers a fair amount of freedom in regards to exploration, the average client has an idea of what they want already, and the worst kind of client tells you what they want from the go (because most often it just won’t work).


  • I see your point, but… I don’t know. Nowadays, attention is a prime commodity. The easier something is to consume, the more people it will reach. And while that doesn’t matter as much in entertainment media, it has to be considered when designing for more important topics. Thus, media has to be designed to be read efficiently.

    I don’t love how media is designed nowadays, precisely because it is monotonous and boring often, but I don’t long for the days when I had to look an entire page over for the bit of information I’m after. A balance can be struck through clear layout design and following trends that respect hierarchy. Maximalism does neither.

    Though, I feel like I have to differentiate artistic media from informative media. Art can go bonkers, in fact art should challenge established tropes, but design should prioritize function over form, keeping in mind there is some room for aesthetics in there.

    Again, I’m approaching this from an efficiency and ease of use point of view.


  • I’m a graphic designer, so maximalism and antidesign. It’s taking a bit to become more than just a trend, but it’s getting there. I understand minimalism is getting stale, but the answer is not going for something hard to read. Even with proper hierarchy the sheer clash of colors, sizes, etc., will lead to a jumbled mess. Form follows function to make life easier.

    A balance must be struck between maximalism and minimalism.