

Yeah, it was Rainbow Six, not Ghost Recon lol.
Yeah, it was Rainbow Six, not Ghost Recon lol.
It’s this. Japanese businesses almost always only truly care about the Japanese market. If something does well in foreign countries but does poorly in Japan, it can be expected that product will never be made again, or changes will be made to attempt to make it sell more in Japan, even if that means alienating the rest of the foreign market that already liked the way it was.
I dont see how this is not illegal. This is directly sabotaging the financial stability of Ubisoft for all of the shareholders except the Guillemot family and Tencent.
Other media should. But getting it to happen on games is a good first step considering games are the MOST profitable form of media.
“Persona promises not to retain the photo for longer than 7 days and will not have access to your Reddit data such as the subreddits you visit,”
Why would they need to have it any longer than the few seconds it takes to verify the age?
I only bring up RE4 since it released in 2005. Morrowind is even older at 2002. My point was more that there aren’t any indie games that match the content or polish of those games, as old as they are.
Its mostly a limit of indie in general. Not enough money or time to match AAA games of even 20 years ago. AA absolutely should be at minimum matching 20 year old games, but even the funding AA gets should be enough for AAA games from 2010.
I would argue that is not true. I don’t see many Indie games that match AAA games from 2010 in polish or content, honestly. Maybe there are a few, but I cannot think of any off the too of my head. Most are like AAA of 25+ years ago.
On a technical level it may be achievable that an Indie game matches a 2010 AAA game, but I think mechanically speaking that has not happened yet. Indie games have a hard time even matching the content and polish of 20 year old games from 2005. Where is the Indie Resident Evil 4, or Elder Scrolls III Morrowind? Some Indie games try to compete, but they either aren’t polished enough, look like they released in 1999, or are too short in content to compare to those games.
We need to go back. Everything now is too sterile. Publishers do not take any risks on games anymore. We don’t get games like Illbleed or Burnout from AAA funding anymore. Games that look at a genre and really ask what actually belongs in that genre.
Nowadays its all unoptimized Unreal Engine copy-paste Over the Shoulder perspective slop.
Indie is being more experimental these days simply because of how easy it is to develop video games now, but still lacks the necessary funding to create experiences on par with what AAA can offer.
Thank you, I’ll be here all week, folks.
Unless it’s a physical Collector’s Edition that comes with extra stuff like a physical statue or prop or whatever. Digital Collector’s Editions are not real Collector’s Editions.
Look, I am a community moderator here on Lemmy, and I agree with OP. There are a lot of moderators, whether they are on Reddit, Lemmy, or anywhere else, that should simply not be moderators.
I moderate the cars community (not the disney movie, like the main automotive community) on my home instance. Just me and one other moderator, its a pretty low traffic community. There was a third moderator who was dormant. Suddenly, that dormant account becomes active, reposts what the other active moderator had posted, then deleted the other moderators posts as “duplicates.” They then proceeded to remove both me and the other moderator so that they were the only community moderator. I don’t really mind; being a moderator isn’t really something I want and my home instance admins had to ask me like, 4 times to be a moderator for that community. Anyway, I messaged the admins saying like, “hey, this other account suddenly became active after like a year of inactivity and while what they are posting isn’t against the rules or anything, I don’t know if this was from you guys or if you guys know about it.” Needless to say, the admins took some actions including removing that moderator and reinstating me and the other moderator.
He is not a fully grown man. He is still a boy.
A real man wears his Gamer status loud and proud, and doesn’t care how it makes other people think.
Whatever you are willing to pay, since they are most likely looking for a new job. They have experience in damage stacking and liability research. And stapling.
Thankfully for publishers and unfortunately for us, it is not retroactive. But I do wish that it was.
My problem is about wrongful censorship.
This is certainly the problem. How do you define “wrongful censorship?” Is it the same as how I define it, or how Jimmy Downthestreet defines it? If those definitions are all different, whose definition is the correct one? Who objectively defines what censorship is good or bad? How far is too far? Does that apply to all cultures and societies around the world, or just yours?
Also, Lemmy is exactly like Reddit. You’ll get banned for exactly the same thing, just a different flavor.
Wait a few months, Switch 2 seems so similar to Switch 1 its possible that is the reason Nintendo went so aggressively against Yuzu and Ryujinx. Developers could easily fork the code to get a massive head start on a Switch 2 emulator, again assuming that the architectures are similar enough.
Well hopefully this means SAGs wanted clause that forced non-union actors to join SAG or leave a project after I think 3 (?) sessions on a job is NOT approved.
People can join a union if they want, but nobody should be forced to join a union against their will.
Just pirate both and spend the money on gambling like a real pirate lol
That’s basically the point of a tariff; to discourage people from buying foreign goods and to encourage production and sale of domestic goods instead.
The only times it doesn’t work correctly is when too much of the general populace refuses to do the work necessary to create production, domestic regulations make production locally too prohibitively expensive, and/or when domestic product manufacturers raise their prices to match the new higher tariffed prices, effectively cancelling the intended benefits of a tariff.
The USA right now is kinda seeing the effects of all 3. It has been so reliant on imports for such a long time that trying to cut that off all at once is having a more pronounced effect than if its import reliance was curtailed more slowly and started a while ago. And since there is no regulation (AFAIK) saying that domestic good prices cannot raise to match imported good prices when tariffed, that doesn’t help either. Businesses want the most money, and if all the other options for a product are $150 and their domestic one is only $50, without law saying they can’t match those other prices businesses feel like they are leaving $100 on the table.
Its was similar in some way, but it was also very different in others.
With the exception of Ghost Recon 1, which was first person, the series was always a third person shooter genre, but it occasionally was first person depending on the platform and the game (Ghost Recon Advanced Warfighter 1 is in first person only for PS2, Xbox, and PC, but is optionally third person on Xbox 360. GRAW 2 is in third person for all platforms). Most Ghost Recon games are third person, and this was likely an intentional choice to make a game that does not directly compete with Rainbow Six, another Ubisoft series.
Ghost Recon had some semblance of realism, but not on the level of Rainbow Six and definitely not on the level of Ready or Not. Rainbow Six in its later years also began to lose its realistic style and became more and more fanciful, culminating in Siege having crossovers that don’t make sense for the game or genre (I love NieR, but 2B does not belong in Rainbow Six, and her model in the game looks awful anyway).
Ghost Recons biggest difference is that Ghost Recon has a military focus, whereas Rainbow Six is more focused on SWAT or counterterrorism efforts. To this end, Rainbow Six often featured levels with enclosed spaces such as the inside of buildings or airplanes and a lot of close quarters combat, while Ghost Recon favors more open maps and long range encounters. Ghost Recon also featured vehicles and vehicular combat sections while Rainbow Six generally did not. For example, Ghost Recon would sometimes have a helicopter or tank appear to assist your squad in combat, perhaps against another enemy vehicle. If Rainbow Six ever featured a vehicle, it definitely wasnt a tank assisting your squad, and at most was a helicopter shooting through building glass or something similar.