

Kinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.
EDIT: That headline gives a very wrong impression of what they actually said, holy.
Kinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.
EDIT: That headline gives a very wrong impression of what they actually said, holy.
Fixed Cameras (that is, cameras with a pre-determined location according to the player location, meaning the camera can move like in Silent Hill, not just a Static Camera like in Resident Evil) are basically a requirement for Survival Horror. This is why I say nearly all modern “survival horror” games are actually just Action Shooter games. Modern Resident Evil, Silent Hill, Alone on the Dark, etc. All Action Shooters now.
One of Survival Horror’s biggest elements is that the peak optimal way to play is intentionally avoiding combat (except mandatory bosses). Most true Survival Horror games have combat that feels bad. It either has low visibility, or the player animations are slow, etc. Tools that the developers use to try to discourage the player from engaging in combat while at the same time thematically fitting in to the genre. Compare this with modern action horror games: the combat feels good. The aim is easy, the animations are fast. The player will want to engage in combat more because that is part of the design for mainstream audiences.
Fixed cameras also build anticipation in the player and create a more memorable playthrough experience. Everyone that played Silent Hill 1 remembers this scene forever:
Both Dino Crisis 1 and Silent Hill on the PS1 used this style of camera to great effect.
I mean, didnt they make a PS5 without any means to use physical media?
Maybe the developer only develops premium games for premium gamers?
Not all mods are like that, of course. My instance admins had to ask me like three times to be a moderator for one of their communities because I refused them multiple times. I only said yes because it was an unmoderated/undermoderated (at the time), low traffic community, and felt bad that I had refused so many times.
I used to be a forum admin for a gaming/programming forum with what I would say is high traffic (1000+ active concurrent users daily), and moderating that felt like a full-time job, and I had appointed like 10 other moderators to help. I don’t have time for that no more lol.
This is a certified True and Real rule. I checked.
This behaviour undermines good faith participation. Users should not be afraid of copping bans for using the downvote button as they feel is appropriate.
As a moderator, I can see who votes on what and how in my community. But it is not my job to really do anything with that information (except if I notice a brigading attack / vote manipulation, then I might keep an eye on users for that). So I don’t even look at them. The community hasn’t been brigaded yet, and since its a moderately low traffic community, it would be pretty obvious if that ever happened.
But votes are information that normal users should definitely not be able to see at all. Eventually, sooner than later most likely, it will lead to “User X voted ‘wrong’ on Y” posts. You and I both know Lemmy users cannot be trusted to be mature enough to not do that kind of Fecal Flinging, especially from the comfort of online anonymity, and once that starts it’s not going to stop.
Users upvote or downvote posts for ten million different reasons. Nobody should feel like they can’t vote how they want on a post for fear of a moderator ban or other users yelling at them. If they are engaging in vote manipulation, its a different story, but people doing that are not only using a single account, so they know what they are doing and should expect nevative consequences. I’m not disagreeing with what you’re saying, just adding on that beyond a moderator’s ethical duty regarding (not) taking action for vote activity, normal users should also be held to the same ethical duty.
This is something that would definitely be better to message the instance admins directly over, and not turn into a public Tomato Toss. I don’t know the specifics, but there could be a reason for this (potentially Anti-Vote Brigading). When in doubt, contact the instance admins, and if they don’t respond or don’t do anything, then create a new account on a different home instance. That is the point of the fediverse.
I am genuinely curious how Steam puts games in its Top Seller list. It would seem that sometimes a game gets into the list that does not belong merely because it is new. I amnot saying that applies to this game, but I would like to see some metrics that show whether Steam alters anything for anything in the Top Seller list.
Nintendo absolutely could not control themselves. There are probably multiple motorcycle bossfights. At least one is definitely in the massive empty desert area.
I did see it. It was the entire highlight of the trailer. I did not like it.
I do not have to play the game in order to give my opinion on what I have seen. If you take a crap on my dinner plate, I do not have to eat it to make sure it is crap first. I can see it, and I do not like it. It is an element that was completely unnecessary, and continues to make it very easy for me to avoid purchasing products that fund a vexatious litigant with a video game side business.
Not me, lol.
Just because people like something doesn’t mean its good. Fortnite, League of Legends, the Disney Star Wars Sequel trilogy, etc.
Nintendo has been wrong before. Metroid Other M and Federation Force.
Maybe this one will have better performance than the last one.
Age of Calamity, yeah… the calamity is the framerate.
As soon as I saw the motorcycle, I was immediately out. This is not Metroid.
I dont know that it is too hard, but it definitely has a high difficulty spike compared to the original Hollow Knight.
I think the biggest descriptor I can say about Silksong is that the game is incredibly mean. There are a lot of traps, fights, etc, that you just will not see or know about until your second time going through that area. And that is not to mention the long run back when you die, it is very easy to see why people would be frustrated, especially in comparison to the original Hollow Knight.
I do sometimes in a third person game.
Also, this article states that Super Mario 64 used a free camera system, which is wrong. The game had a limited camera system which was locked to specific rotational angles that the player could cycle through. The game also had a limited first person view that allowed free angular movement, but it is not a free camera because it cannot move nor rotate beyond pre-specified angles.
Does this infringe on Nintendos new patents for summoning monsters and battling with them?
The same kind of pretentious person that says they can feel the difference of 1ms of input lag, or hear the difference between 320kbps audio and 1411kbps. You know, an elitist.
More seriously, people can still use their physical copies on a console that can easily connect to modern display technology. But at the same time, that physical media will eventually deteriorate to an unusable degree and FPGA users will be right back to where they started. That is perhaps the singular benefit of going digital for retro emulation. As long as copies are made on new media, they cannot become unusable.
McParland? Is he related to the famous Irish-American Pinkerton, James McParland?