

State crime under most circumstances. Federal murder generally requires that it happen somewhere directly administered by the federal government or that the victim be a member of the federal government, and that last one is still only sometimes.


State crime under most circumstances. Federal murder generally requires that it happen somewhere directly administered by the federal government or that the victim be a member of the federal government, and that last one is still only sometimes.


My problem with the Forerunner stuff in Halo 4 is the same problem I have with all the aesthetic changes in 4 and 5 - it’s extremely busy. 1, 2, and 3 have a sleek and simple design language that makes it very easy to tell what’s happening in chaotic combat. The vibrant colors and shiny materials even give Halo 3 an almost heroic fantasy vibe. They deliberately went the other direction with Reach to enhance the grim tone of the game, but environments are still relatively simple so that enemies stand out. 4 and 5 put excessive lines and greeblies on absolutely everything. It’s all so packed with details that you sometimes lose enemies in the background and it can be difficult to tell what you’re looking at.


Nintendo is consistently terrible about not having solid launch titles.
RPGs are absolutely terrible about giving you the ability to inflict status effects on enemies, but not giving random encounter enemies enough HP to justify inflicting statuses, and then also making the bosses immune to them.


There’s also the possibility that Vance invokes the 25th two years and one month into Trump’s term. He gets to be either the guy that saved America or the guy who made the tough choice for the good of the nation. Then he’s POTUS for nearly two years and can still be elected to two terms. If this is his plan, he’ll start sounding half-way reasonable in six months.


And the point I’m making is that only a handful of games are keys; the vast majority are still on the cart, same as the last system.


Games aren’t “games”, they’re download keys.
Generally agree with your post, but a large majority of games really are games. If they’re a download key, it’s very clearly labelled on the box.
And so do the people inside the big helicopter!


Which is exactly why I hated them resigning in protest.


I would expect the VP to be set up as a puppet leader, with her brother as a hostage to force her cooperation.
Edit: Looks like she might not be cooperating.
I dunno. I look almost exactly like my mother’s father, so that would make things even weirder.


We also have stripes.


Because they’re indicating that is the exact word used in Disney’s statement.
Despite how long the show takes to make and how old the actors playing the kids are now, no. Each season is set during the year after the previous season. Season 5 is supposed to be 1987.


I’ll give one. Despite Sheridan and Delenn giving that speech about rejecting the Shadows and Vorlons and making their own way, the Vorlons won. The Army of Light, the Rangers, and the Interstellar Alliance are all in line with Vorlon philosophy, they run on Vorlon tech, most members were Vorlon allies, and they still oppose former Shadow allies and destroy Shadow tech when they find it.
Another is that the Shadows should have had their own Kosh, a character who was still comitted to the original goal and hadn’t succumbed to motive decay. Shadows believe in strength through adversity, so one setting up obstacles with the expectation that the cast would overcome them and grow stronger cpuld have been interesting.


The new body is distinctly inhuman, so it’s also transhumanism.
Or perhaps Homer was colorblind?
It’s a mix. Most of the dungeons related to quests were made by hand, but every everything else was procedurally generated and touched up by hand later, and some of the minor quest dungeons got the latter treatment.
Almost all of Oblivion’s dungeons were procedurally generated with only a handful made by hand, and only some of the procedural dungeons were touched up at all.
Every single dungeon in Morrowind was made by hand since they didn’t have the proc gen tool for that engine built yet.
Daggerfall generated most of the world via fixed seed procedural generation, which allowed them to make the world massive while fitting within 450MB; the world is generated at runtime, but it’s always the same world. A handful of plot locations were hand-made.
Arena used a method similar to the one used for Daggerfall.
Oblivion is enough of a disaster implementation-wise that technically having greater mechanical complexity doesn’t concern me in the slightest. And Oblivion’s writing is, to me, a low point in both the series and Bethesda’s body of work as a whole. Skyrim’s writing isn’t amazing, but the moment-to-moment gameplay being less frustrating gives it the win for me, between the two.
Morrowind is great, though. Probably the best world building I’ve seen in a game.
Vista was good eventually, but certainly not on launch. It launched with absurdly aggressive popups about for User Account Control and backwards compatibility was somewhat spotty, largely due to the security changes. By the end, though, it was actually really solid, to the point that Win7 essentially launched as Vista Service Pack 2 with a new taskbar skin.