

I’m simply pointing out that your statement might not be absolutely true. Whether or not it makes sense financially speaking is not as cookie-cutter as it tends to be presented. If you aren’t interested in multiplayer, you have access to either libraries and/or a fair used market, consoles certainly can be financially better than PCs, even Steam Deck.
There are many other reasons why consoles don’t make sense - lacklustre modding scene, censorship, content delisting and “ownership” - but imo it’s hard to argue against how cheap they can be compared to a PC.
Piracy is certainly an option, but then why even bring up pricing in the first place, unless any and every game suddenly becomes free on PC?










I wouldn’t call current consoles “enticingly cheap”, but I see where you’re coming from and I agree with the stance that there’s essentially two (three if you want to include cloud and/or subscription-based) models with fairly different standards.
The PC ecosystem isn’t as resistant as we’d like to think imo, with its over-reliance on Steam vs other storefronts (but that’s kind of a moot point if you take into account piracy I guess).
Yep, if that hypothetical gamer doesn’t care about the “latest and greatest”, then they might be better served by a lower spec’d PC.