

I don’t understand. Can you not do this? Please don’t tell me this is my superpower…


I don’t understand. Can you not do this? Please don’t tell me this is my superpower…


Ancient Chinese Proverb found in Fortune Cookie says:
“You can walk on water too, if it is cold enough.”
The appeal is that these games were made well before Elden Ring and Witcher 3; before ‘open world’ was mainstream. Every single NPCs had daily routines, quests were dynamically generated, and what you do in the game had consequences beyond pissing one character off. This made triggering specific quests or events difficult if you were just going ‘off the hip’, and made replayability a big feature. Because of these systems, there were several interesting “game breaking” issues, but these things were charming in their own right due to how new all these systems were put together with almost nothing like it.
In retrospect, not all the “game breaking” issues were truly understood at the time, and most are a consequence of several factors - the most common being that some quests activate behind the scenes and prevent other quests from starting, even if you haven’t picked them up and added them to your journal. So it is possible to do mostly everything in the game with careful planning. But at the time, it really did seem like each playthrough was unique.
It is/was also highly moddable for its time. While it took a long time to detail every aspect of the game, today there is nothing mods can’t do. Even Witcher 3 mods can’t do a bunch of things that Skyrim mods can. And it’s a good gateway into learning how to mod, and modding can be just as fun as playing. Some mod guides are so long it takes days or weeks to implement. It can get quite insane, with some people maintaining multiple ‘mod versions’: one to play (most playthroughs won’t let you add/remove mods mid-play), one to test new stuff, and one to keep up-to-date with whatever mod guide/group they are following (you know, for fun…and the next playthrough).
But mostly it’s nostalgia, like how some people like older Zelda or Final Fantasy games. Or how you might play that pointless cozy game you played a million times because it connects you to something deeper to what was going on at that time. We know TES games are pretty bad in a lot of regards, but graphics, gameplay, or story isn’t what we are after. Hell, there are now adults booting up Minecraft because it’s just the game they grew up with.


To be blunt (but not to be mean), RTFM or google it. There are lots of ways to do it, and it all depends on the capabilities of your devices, OS, browsers and whether or not you want to use apps to manage it. And again, I’m not trying to be mean, it’s just that the question has the same effort as “how do I make food?”. I could give you the most gourmet answer and it may not help.
But to answer as simply as possible: Most browsers can do cookie whitelisting out of the box. Just be aware that it doesn’t prevent cookies outside the browser or outside the device - so if you have (for instance) a smart tv, you’ll need other solutions. And the solutions snowball from there, so I will leave it at that.


Instead of manually denying cookies, you can deny all cookies and whitelist the sites you trust.
Edit: also note - websites that give you the ‘option’ to opt in or out may not have the same opinion on what cookies are ‘optional’ or ‘mandatory’. Several don’t even do anything and are just there to look compliant.


Also, kinda hard for me to imagine eating a god. Just…ew.


Well in a real universe I expect a tool that we can use to measure things, let’s call it a ‘ruler’. And our ruler is small, like the smallest thing we have discovered. So when we try to measure something smaller than that, hmm… I guess it kinda gets fuzzy…
…wait a min…


It’s not too hard. AI requires a LOT of work. Work requires energy. Some energy is wasted during this and the byproduct is heat. The heat has to be removed for many reasons, and water is very good at doing that.
It’s like sweating, it cools you down. But you need water to sweat.


But isn’t ‘cold’ a measure of a particle’s energy, much the same as ‘hot’ is? Wouldn’t a true vacuum be neither hot nor cold? I mean, I get the analogy, but Isn’t the real issue that there’s not enough matter to transfer energy between things. So like, no matter how hot it is, it’s just not going anywhere? Or am I way off mark?


I wonder if it classifies as a general purpose microprocessor. It’s common to see very specialized chips run faster than a typical CPU, but you’re not going to run a consumer OS on it (if an OS at all). Even then, you’d sometimes need dedicated math coprocessors even if you had a CPU back then. It would be fascinating if it was true, cause that would likely mean it’s also the world’s first chip with an integrated math co-processor (IIRC)
Edit: https://en.wikipedia.org/wiki/F-14_CADC
It is a general purpose microprocessor. Nice. Doesn’t look like the co-processors were integrated. But a very impressive piece of hardware.


Even better: Freeze them!!! Seriously, it tastes like banana ice cream. It’s delicious!


Keep in mind, still discussing the underlying fundamentals and not the user experience.
MitM attacks are frequently covered in white hat hacking, often after an actual event takes place. It is considered a third party attack, and it does break trust. It is a security threat, and to claim it doesn’t count is absurd. I’ve seen a few reports personally from internal, but I’m not at liberty to speak specifics about them. On the topic of replay attacks, TOTP is vulnerable, but passkeys are not (yet, I’ve seen people try though). This isn’t the only type of MitM attack, and, again, both are somewhat vulnerable.
TOTP is nothing, nowhere similar to passkeys in any way. You do NOT generate codes with passkeys. Passkeys are a form of public/private keys that are used to create a challenge/response request and used to generate a digital signature. The keys are not passwords (aka “shared secrets”). Digital signatures are also not passwords. The only other thing I can think you mean by “code generation” is that you’re using it as a generic catch-all, but that happens with…well everything (even passwords), depending on context.
I don’t want to sound too much like a die hard passkey fan - and you are right - passkeys are extremely overkill if you use anything above a plain old password. In some cases, layered security can be just as effective. The problem is that most people do only use plain old passwords. If we can get any kind of extra security, even TOTP, then all the better. There are also some cases passkeys are not feasible, so it’s good to have alternatives.


That’s false, TOTP can and has been the target of man in the middle attacks, successfully. The implementation of passkeys makes man in middle attacks more difficult, but it could still happen. So both are susceptible to third parties to some degree.
As far as point of view, I was assuming we were talking about the process, since the goal of passkey UX is to be largely the ‘same as’. Which, to be frank, is way less dedicated since both the implementation of passwords and passkeys can vary widely (2fa, email, id, otp, etc). If we exclude those, the UX is the same - some users might be even using passkeys and not know it.


TOTP is based on shared secrets, just like passwords. As such, it’s susceptible to many of the issues passwords are and is much closer to passwords than passkeys. Passkeys on the other hand, don’t have shared secrets and operate completely differently under the hood.


Perhaps he means the process of setting it up. Or when it doesn’t work. Or when passkeys are lost. Or using another device. A lot of people’s complaints about passkeys aren’t really about when it works.
It’s valid I think, but also some people forget passwords can have similar experiences. For one, there seems to be this idea that if you lose your passkey you get locked out of your account forever. The recovery process should be no different than losing your password.


No. It’s a completely different process. It’s a bad name for what it actually does. (Unless you’re talking about how computers do things, then EVERYTHING is numbers)
Look up public/private key pair encryption. It’s the process that has changed.
The problem with all these “what are passkeys” guides is that it’s difficult to convey the differences between password and passkeys if you don’t have a deep understanding of encryption or authentication systems.


Listen. If ICE can tell the difference between a citizen and an immigrant, then you can tell the difference between ICE and imitators. Right? …right?


You can’t create new ones afaik, but you can add and report tags. If enough users do either and it meets the threshold it will be added/removed. The order tags appear is also relevant, if the first tag is FPS then it’s the most voted tag. I’m sure devs/publishers can set initial tags but after that it’s users that maintain them.
It is a good idea to keep this simple in theory, but it also is exploitable. Especially since you can’t search by tags set by users vs devs/publishers. Or the first 4-5 tags. I see a lot go into safeguarding reviews, but very little in tag abuse. There’s cheep no effort games with a crazy number of tags - most people can identify trash, but if it can be abused, then what about other legitimate games?
Steam also categorizes tags in 4 types: Genres, Visual, Theme, and Features. It would be nice to search, say, games that are primarily one genre. When I search for JRPG, I don’t want a City Builder that has JRPGish elements, but I’d be ok with a JRPG with City Builderish elements. You could really narrow down what you want if you used some advanced logic. But that’s not simple, so I can see why they don’t, I just wish I could if I wanted to.
But I’d have to disagree, if it’s open to abuse, then it is a dumpster fire. The thing is that the alternative is…well they aren’t doing it. It’s one of the few things I think, if a competitor focused on and got right, would really hurt steam. But no one seems interested in doing that, so for now, steam is all we got.


Mr biggest problem with tags is that it’s user curated and you can recommend an unlimited number of them.
Just because a game has a few funny moments, doesn’t mean it gets the comedy tag. Just because it has a brief driving sequence doesn’t mean it gets the racing tag. Just because there’s some reading involved doesn’t mean you get the visual novel tag.
It’s getting to the point I feel like there’s a conspiracy where there’s teams of people intentionally sabotaging the tag system and teams trying to counter it, all so they can control views and sales. It’s really noticeable when a publisher stops marketing and moves to another release.
I haven’t played since I beat it. But I did look into this after I did…
In general, every time the screen zooms in, you need to act. What type is something you learn, but that cuts down on the timing aspect There are also audio queues, like a sort of woosh effect. I don’t play a lot of fast response games like this, so I never noticed until it was pointed out.