• 7 Posts
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Joined 3 months ago
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Cake day: June 28th, 2024

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  • I guess I just don’t get the tribalism here. Both are cool in different ways.

    Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.

    Multiplayer games offer a neverending challenge. There’s always a better opponent. And I’ve made a lot of good friends through these communities.


  • I play games that are so niche that the ‘matchmaking’ consists of pinging people on Discord. Because we don’t have proper matchmaking, we struggle to retain new players because they come in, get pulverized into the dust, and give up.

    The point of matchmaking is that even a more casual beginner can find opponents at their level, without having to grind a ton to catch up with those of us who have been playing for years.



  • Patient gaming is a budgeting technique, not a strict law you must always adhere to.

    I separate upcoming releases into two categories: games I’m so excited for that I would gladly pay full price at launch, and games I’m willing to wait on. Which games go in which category depend entirely on you and your budget.





  • While it definitely felt to me like turn-based RPGs were looked down on for a time, particularly when Final Fantasy abandoned its roots, I’d say the pendulum has been swinging back in the other direction for quite some time now.

    Persona 5 was a smash hit, Fire Emblem is doing quite well, Dragon Quest is still going. Bravely Default and Octopath Traveler were solid mid-budget titles carrying on FF’s roots where actual FF won’t. Mario & Luigi is getting a revival. Over in the indie space, Sea of Stars and Chained Echoes have done well. And then you have tons and tons and tons of classics that have been getting remasters or even full remakes lately.

    Oh yeah, and then there’s a li’l game called Undertale that seems to have been fairly well received.